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Foxwarrior (talk)
Date Created: 8/3/10
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Balance: Wizard

{{#set:Summary=Where Wizards weave physics-ignoring power to alter the course of individuals, the World Dominator uses powers to manipulate entire planes. |Length=20 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Psionics |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

World DominatorEdit

Fireballs? I don't do anything that precise.
—Daviz Munvikt, Desert Gnome World Dominator

Making a World DominatorEdit

World Dominators are excellent for battlefield (continent-sized) control and many other things that deal with the titanically huge.

Abilities: World Dominators get their power points from Charisma and their save DCs from Intelligence.

Races: If megalomania is a racial trait, the race is likely to have World Dominators.

Alignment: Any. Worlds can be dominated for the forces of good as well as evil.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Complex.

Table: The World Dominator

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Power
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +0 +2 Extra Discipline 211
2nd +1 +0 +0 +3 621
3rd +1 +1 +1 +3 1132
4th +2 +1 +1 +4 1742
5th +2 +1 +1 +4 Reduced Prices (1 point) 2553
6th +3 +2 +2 +5 3563
7th +3 +2 +2 +5 4674
8th +4 +2 +2 +6 Reduced Prices (2 points) 5884
9th +4 +3 +3 +6 7295
10th +5 +3 +3 +7 88105
11th +5 +3 +3 +7 Reduced Prices (3 points) 106116
12th +6/+1 +4 +4 +8 126126
13th +6/+1 +4 +4 +8 147137
14th +7/+2 +4 +4 +9 Reduced Prices (4 points) 170147
15th +7/+2 +5 +5 +9 195158
16th +8/+3 +5 +5 +10 221168
17th +8/+3 +5 +5 +10 Reduced Prices (5 points) 250179
18th +9/+4 +6 +6 +11 280189
19th +9/+4 +6 +6 +11 311199
20th +10/+5 +6 +6 +12 Reduced Prices (6 points) 343209

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Perform (Oratory) (Cha), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Use Psionic Device (Cha), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the World Dominator.

Weapon and Armor Proficiency: World Dominators are proficient with the gauntlet, spiked gauntlet, light mace, heavy mace, morningstar, shortspear, longspear, quarterstaff, light hammer, spiked armor, and warhammer. They are proficient with light, medium, and heavy armor, but no type of shield.

Power Points/Day: A World Dominator’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: World Dominator. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: The save DC's of the World Dominator's powers are determined by his Intelligence modifier. He knows one power per World Dominator level, chosen from the World Dominator list.

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a World Dominator must have an Intelligence score of at least 10 + the power’s level.

Extra Discipline: At level 1, choose a psionic discipline. All powers of that discipline from all class lists are added to the World Dominator's class power list, although he must still learn them.

Reduced Prices: At level 5 and every 3 levels after 5, the number of power points deducted from the World Dominator's current total when he manifests a power is reduced by 1, to a minimum of 0.

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