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Created By
TK-Squared (talk)
Date Created: 22/02/2008
Status: Complete
Editing: Please feel free to edit constructively!

Weighted Shaft

Simple Light Melee

Cost: 130 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 20/x3
Range Increment:
Weight2: — lbs
Type3: Bludgeoning

{{#set:Hit Points=Default}} {{#set:Hardness=Default}}

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A Weighted Shaft is a weight inserted into the shaft of a weapon, typically a scythe or a polearm, that allows the shaft to be used as a viable weapon. While using the base weapon, a Weighted Shaft can be used as a secondary attack, albeit at a -2 penalty and also suffering from two-weapon fighting penalties (or multiweapon fighting penalties).

The cost of a weighted shaft also includes the cost for hollowing out the end of the shaft and fitting the weight. If the shaft is already hollowed out, after being used for another weight, then the cost is lessened by 100gp.

A Weighted Shaft can only have half the enchantment bonuses of the original weapon and does not possess any that the weapon already has. It is always treated as a different weapon in this respect.

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