Created By
Leziad (talk)
Date Created: 30 June, 2008
Status: Finished
Editing: Spelling and Grammar only please.


Exotic One-Handed Melee

Cost: 35 gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/x2
Range Increment:
Weight2: 4 lbs
Type3: Slashing
HP4: 4


1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Warwhips are made to kill; they are usually chain covered in metal thorns or other similarly horrible weapons.

The warwhip does lethal damage, and its use does not provoke an attack of opportunity. However, it does not threaten any squares within its range.

You can make trip attacks with a warwhip. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped. The warwhip is treated as a melee weapon with 15-foot reach.

When using a warwhip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon for you.

Back to Main Page3.5e HomebrewEquipmentWeapons

Community content is available under CC-BY-SA unless otherwise noted.