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Created By
Ganteka Future (talk)
Date Created: 3 February 2010
Status: Version 1.0
Editing: Please feel free to edit constructively!


War Chime

Exotic One-Handed Melee

Cost: 2150 gp
Damage (Small): 1d8
Damage (Medium)1: 1d10
Critical: ×2+1d6 Sonic
Range Increment:
Weight2: 3 lbs
Type3: Bludgeoning
HP4: 15
Hardness: 15

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


"CLONG!"

A war chime is too awkward to use in one hand without special training; thus, it is an exotic weapon. A character can use a war chime two-handed as a martial weapon.

A war chime is much like a great club, except it's hollow, and metal.

A war chime is a finely tuned weapon. Notoriously tricky to craft, the weapon requires alloying adamantine and mithral in proper ratio. The weapon itself is a hollow cylinder, much like a wind chime or a pipe organ's pipe, except built for combat. A long handle extends from one end, and the other end is open. All war chimes are masterwork weapons. The given price reflects this. With its specific construction, a war chime may not be constructed of other materials.

Being partly made from adamantine, the weapon ignores 10 points of hardness when dealing damage against an object. Being partly made of mithral, and being mostly hollow, the weapon is a remarkably light implement. Despite it's weight, the weapon is unwieldy in one hand for its size and requires proper training to use one-handed.

In addition, when this weapon deals a critical hit, it deals an additional 1d6 sonic damage.

Most combatants shy away from the war chime, citing its unusual balance as a complaint, as the handle weighs more than the chime. Traditionally, the war chime is used in ceremonies rather than combat. Some guard outposts carry war chimes to signal warnings simply by hitting it on something hard (occasionally an enemy troop).

Reflavored, the war chime can be a war tuning fork.



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