Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/14/2010
Status: Complete
Editing: Spelling and Grammar only

Venonat from Fire Red/Leaf Green

Size/Type: Small Magical Beast (Bug)
Hit Dice: 3d10 (12 hp)
Initiative: +4 (+4 Dex)
Speed: 15 ft., Climb 10 ft.
Armor Class: 16 (+1 size, +1 natural, +4 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +2/-3
Attack: Slam +7 melee (1d3-1 plus Poison Body)
Full Attack: Slam +7 melee (1d3-1 plus Poison Body)
Space/Reach: 5 ft./5 ft.
Special Attacks: Stun Spore, Poison Powder
Special Qualities: 360 Degree Vision, Poison Body
Saves: Fort +3, Ref +7, Will +4
Abilities: Str 8, Dex 19, Con 11, Int 5, Wis 16, Cha 4
Skills: Move Silently +9, Spot +15, Climb +12
Feats: Weapon Finesse, Alertness
Environment: Forests and Plains.
Organization: Usually Solitary
Challenge Rating: 2
Treasure: Half Standard.
Alignment: Usually Neutral
Advancement: 4-7 HD (Small)
Level Adjustment:

Description::A small purple-furred insect with giant red eyes hops around, shaking horrid powders from its fur.

Combat Edit

Stun Spore (Su): A Venonat can blast an opponent within Close range (25 ft. plus 5 ft. per 2 HD) with the dazzling spores that it shakes out of its dusty fur. A targeted creature must make a Will save (DC 10 + 1/2 HD + Wisdom Modifier) or become stunned for 2d4 rounds.

The sample Venonat has a save DC of 14 for Stun Spore.

Poison Powder (Ex): Creatures who remain within close proximity (20 ft.) of a Venonat for 2 consecutive rounds are exposed to Insanity Mist unless they do not breathe during that period (either because they do not normally breathe or because they voluntarily hold their breath). Venonat can suppress or resume this ability as a free action.

Poison Body (Ex): Every part of a Venonat's body is covered with poison. Any creature which comes into contact with the Venonat (regardless of whether or not this was the result of an attack by Venonat) is exposed to Venonat poison: DC 10 + 1/2 HD + Con modifier; initial and secondary damage 1d6 Constitution damage. Every round that a creature touches or is touched by the Venonat counts as a separate exposure. Venonats are also immune to all vermin toxins.

360 Degree Vision (Ex): A Venonat can see in all directions simultaneously, and gains a +8 racial bonus to Spot checks. In addition, a Venonat has darkvision out to 180 ft. and can see in magical darkness as easily as a creature with normal darkvision sees in a cave.

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