Azel Deslin (talk) | |
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Date Created: | 11/11/09 |
Status: | In Progress |
Editing: | Please feel free to edit constructively! |
Valuable Currency[]
In an effort to make coin currency viable in a magical economy this variant makes valuable metals, well, valuable. If gold is to be a true standard in a magical economy players should not have to drop it hundreds of pounds at a time. This variant focuses on a PC driven economy instead of the basic workings of commoners who never get focused on anyway.
Converting Old Values[]
Anything with a given price in copper pieces retains its original price. A price given in silver gets reduced to 10%, gold reduced to 1% and platinum reduced to .1% the original value.
Thus a price in gold gets reduced to an equal amount of silver (50 gold is thus 50 silver). Silver, 50 silver to 5 silver or 5 silver to 50 copper. Prices are not normally given in platinum but if they are 1 platinum would become 10 silver or 10 platinum 1 gold or or 100 platinum 10 gold.
Coins[]
The most common coin is the gold piece (gp). A gold piece is worth 100 silver pieces. Each silver piece is worth 100 copper pieces (cp). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 100 gp.
The standard coin weighs about a third of an ounce (fifty to the pound).
Wealth Other Than Coins[]
Merchants commonly exchange trade goods without using currency. As a means of comparison, some trade goods are detailed below.
Selling Loot[]
In general, a character can sell something for half its listed price.
Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.
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