Created By
Tavis McCricket (talk)
Date Created: 06/29/10
Status: Finished ('cept fluff)
Editing: None plox
Balance: Rogue

{{#set:Summary=A condensed version of the Oriental Adventures PRC. |Length=5 |Minimum Level=6 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Good {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Iaijutsu MasterEdit

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Iaijutsu MasterEdit

This class hinges around the use of the skill Iaijutsu Focus, found in Oriental Adventures. If your campaign does not use or support the use of this skill, this PRC is not an attractive choice for you. Alternatively, if your campagin does support the use of this skill, but katanas aren't culturally appropriate, substitue them for a weapon that is, such as a bastard sword or an elven court blade.

Entry Requirements
Base Attack Bonus: +6.
Skills: Iaijutsu Focus 9 Ranks.
Feats: Improved Initiative, Quick Draw, Weapon Focus (katana).

Table: The Iaijutsu Master

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Weapon Finesse, Canny Defense
2nd +2 +3 +3 +3 Bonus Feat, Lightning Blade
3rd +3 +3 +3 +3 Strike from the Void
4th +4 +4 +4 +4 Bonus Feat, One Strike, Two Cuts
5th +5 +4 +4 +4 Strike with no Thought

Class Skills (Skill Points::4 + Int modifier per level.
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot Skill (Wis), Tumble (Dex),

Class FeaturesEdit

All of the following are class features of the Iaijutsu Master.

Weapon and Armor Proficiency: Iaijutsu masters are proficient with all simple and martial weapons. Iaijutsu masters do not gain any proficiency with armor or shields.

Weapon Finesse (Ex): At 1st level, an iaijutsu master may use her Dexterity modifier instead of her Strength modifier on attack rolls with her katana . This works like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied.

Canny Defense (Ex): When not wearing armor, iaijutsu masters add their Intelligence modifier as a dodge bonus to AC.

Bonus Feat: At 2nd level an iaijutsu master gains a bonus feat. The iaijutsu master must meet the requirements for this feat.

Lightning Blade (Ex): An iaijutsu master of 2nd level or higher adds her Charisma modifier to her initiative checks, as well as her Dexterity modifier.

Strike from the Void (Ex): An iaijutsu master of 3rd level or higher adds her Charisma modifier to each extra damage die gained from using the Iaijutsu Focus skill.

Bonus Feat: At 4th level an iaijutsu master gains a bonus feat. The iaijutsu master must meet the requirements for this feat.

One Strike, Two Cuts (Ex): At 4th level and above, an iaijutsu master can make two attacks with a katana as a standard action .

Strike with No Thought (Ex): If an iaijutsu master of 5th level begins combat (not an iaijutsu duel) within melee range of an opponent, she gains an immediate attack of opportunity and her opponent is considered flat-footed. For example, if the iaijutsu master Kakita Timoshiko and Bayushi Koro are standing on the street hurling insults at each other and the situation erupts into combat, Timoshiko can attack with his katana before Koro even rolls initiative, catching his opponent flat-footed. This ability reflects the iaijutsu master's ability to apply the principles of the iaijutsu duel in normal melee combat. It does not give the iaijutsu master any additional benefit within an iaijutsu duel.

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