Watch out for lava.
- Costumed Hero
- Race X
- Iralt, Lord of the Haze
- My Kiral Stuff
- Tome Psionic Feats
- The Stalwart
- Some Stock Attack Definitions
- Magic Enchantments
Did I mention that I hate Wiki-Markup Tables? The syntax is so ugly.
|Fire||1||Your spell has the fire descriptor and deals fire damage||Yes|
|Cold||1||Your spell has the cold descriptor and deals cold damage||Yes|
|Electricity||1||Your spell has the electricity descriptor and deals firedamage||Yes|
|Sonic||1||Your spell has the sonic descriptor and deals sonic damage||Yes|
|Acid||1||Your spell has the acid descriptor and deals acid damage||Yes|
|Negative||1||Your spell deals negative energy damage||Yes|
|Positive||1||Your spell deals positive energy damage||Yes|
|Self Burst||2||Your spell bursts from around YOU!||No|
|Line||2||Your spells, they go in a LINE!||No|
|Cone||2||Cones are cool||No|
|Point Burst||3||Your spell makes the landmass erupt with kittens||No|
|Twin Shape||7||If you can fire a line of fire, what's better? FIRING TWO!?||No|
|Cold Damage Modifiers|
|Freeze!||3||You freeze those that are hit by your cold damage! OH SNAP.||No|
|Frostbite||2||Your cold attacks cause frostbite to accumulate upon your enemy.||Yes|
|Chilblains||1||Your cold attacks make people so chilled, they have trouble moving.||Yes|
|Fire Damage Modifiers|
|Afterburner||3||Your fire just keeps on coming back.||No|
|Electricity Damage Modifiers|
|Static Discharge||2||After striking your enemy with electricity, they discharge the built up energy around them!.||Yes|
|Drain Mana||2||You drain an enemy's spell, pew pew!||Yes|
Mana: Class Levels * Charisma Modifier
MPC: Class Levels + Charisma Modifier + Misc (Up to a maximum of 1.5x Class Levels rounded up)
MPCX: No effect with a mana cost greater or equal to your class level can be added to a spell.
Cold Damage Effects
Mana Cost: 3
Prerequisites: 3d6 Cold Damage
Your attacks are so cold, that they leave a residue of frozen ice throughout their area. Those caught within are engulfed by ice!
Anyone who takes damage from the cold damage of your spell is entangled for 1 round per 3 cold damage die. A successful fortitude save negates this effect of the spell.
Mana Cost: 2
Stackable: Yes; see text
You link yourself and an enemy with your mysical powers, concentrating upon them and slowly draining their magic powers.
You must succeed on a touch attack against an enemy to channel this spell. This attribute enables you to drain spells every round as long as you continue channeling the spell. Every time you spend a standard action channeling this spell (or cast this spell), you may drain a single spell slot from your enemy dependent on the mana spent on this attribute. The spell is chosen at random. The following table determines the spell level you drain by mana spent on this attribute. If you drain a spell level that the enemy does not have, then you drain their highest spell level available.
|Mana Spent||Spell Level Drained|