Created By
Cedges (talk)
Date Created: 6/2/2010
Status: Idea
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=Sometimes a mage or cleric comes too close to the gods. When this happens, they make a vindicator to set him back down. |Length=5 |Minimum Level=6 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


He said he'd sooner let me take his head than surrender the staff. Look at his eyes, his cheeks, his mouth. You can still see the remnants of his surprise when I did.
—Pillus, halfling vindicator, The Rise and Fall of Maximus Castor

Sometimes a mage or cleric comes too close to the gods. When this happens, they make a vindicator to set him back down. Only the brawniest, most devoted servants of a god rise to strike down those that overstep the bounds of power.

Becoming a VindicatorEdit

Entry Requirements
Alignment: Must be within one step of patron deity.
Base Attack Bonus: +5
Patron: A vindicator must have a patron deity.
Special: The vindicator must have done some small service for his patron deity, usually through one or more intermediaries.

Table: The Vindicator

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Divine Spell Resistance 5
2nd +2 +3 +0 +0 Divine Spell Resistance 10
3rd +3 +3 +1 +1 Divine Spell Resistance 15
4th +4 +4 +1 +1 Divine Spell Resistance 20
5th +5 +4 +1 +1 Divine Spell Immunity

Class Skills (Skill Points::2 + Int modifier per level).
Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str).

Class FeaturesEdit

All of the following are class features of the Vindicator.

Divine Spell Resistance (Ex): In order to more easily set down those that have risen to challenge the gods, a vindicator is granted spell resistance of 5 + his character level. As he performs more services for his patron god he is granted greater protection. This spell resistance increases by 5 at each of his second, third, and fourth vindicator levels. Unlike regular spell resistance, suppressing divine spell resistance requires a 10 minute ritual. It remains suppressed until he resumes it with another ritual of similar length. When this ritual is complete, all spells or spell-like abilities affecting the vindicator and subject to spell resistance are dispelled. While he is affected by divine spell resistance, the vindicator may not cast spells or use spell-like abilities. Divine spell resistance does not extend to the vindicator's equipment or possessions.

Divine Spell Immunity (Ex): At 5th level, the vindicator's devotion has earned him the trust to perform the greatest services. His divine spell resistance is replaced by divine spell immunity. It functions in the same manner as his divine spell resistance, but cannot be overcome.


Vindicators that severely violate the philosophy of their patron deity, and those whose alignments change to be farther than one step from the patron deity's, lose their divine spell resistance and immunity, and cannot gain further levels in the vindicator class. A vindicator may regain these abilities and continue progression in the class if he atones.

{{3.5e Prestige Classes Breadcrumb}}
[[Category:Prestige Class]]
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