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Created By
Rithaniel (talk)
Date Created: January 30, 2009
Status: Finished and Complete
Editing: please discuss before editing
Balance: Wizard
Drake Alvonek, a Human Unworthy

Summary: There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.

Length: 10 levels; minimum level: 10.


This very world could end itself in silence, the sky could choose to split open and cry flames, empires could rise and fall within a generation, a thousand plagues could tear through the countryside, but never, would I ever, stop following you.

The unworthy is an unstoppable warrior, fighting through all barriers, even that of death. An unworthy is so named because they swear themselves to another, swearing to fight for them no matter what happens. An unworthy truly believes that they are not worthy to fight for who they fight for, some even believe that they are truly not even worthy to have been blessed with the honor of knowing the person they fight for.

Becoming an Unworthy[]

Those who have someone they love and would never let become harmed are people who would take levels in unworthy, these people also do so for a simple reason, for more strength to protect the one they follow. The person an unworthy follows could be any number of people, a comely queen who saved the unworthy from the onslaught of a war as a child, or an ancient mage who has saved the world a hundred times in the past.

Entry Requirements
BAB: +10.
Alignment: Any Lawful
Feats: Diehard, Hold the Line.
Skills: Concentration 5 ranks, Intimidate 5 ranks.
Special: A character who takes levels in unworthy must swear themselves to someone, please see the unworthy's oath below.
Table: The Unworthy

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Renunciation, Unending 50
2nd +2 +3 +3 +0 Fearless
3rd +3 +3 +3 +1 Power Surge
4th +4 +4 +4 +1 Indomitable
5th +5 +4 +4 +1 Unending 100
6th +6/+1 +5 +5 +2
7th +7/+2 +5 +5 +2
8th +8/+3 +6 +6 +2 Nameless
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Unending 150

Class Skills (2 + Int modifier per level)
Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str).

Table: The Epic Unworthy
Level Special
13th Bonus Feat
15th Unending 200
16th Bonus Feat
19th Bonus Feat
20th Unending 250

Class Features[]

All of the following are class features of the unworthy.

Renunciation (Ex): An unworthy will protect the person he swears himself to at all costs, utterly refusing to allow any harm to come to them. If an unworthy believes that the person he has sworn himself to is in danger and has reasonable reason to believe so, he gains a +60 foot rage bonus to his base land speed, and a +8 rage bonus to both his attack rolls and damage rolls. The unworthy also cannot think straight while he believes the person he has sworn himself to is in danger, taking a −6 penalty to any check that requires patience or focus, unless it's made to specifically save the person he has sworn himself to, or to allow himself to save that person.

Unending: An unworthy has an unbreakable will and will fight through anything, including his own death. If an unworthy drops below −9 hit points, he does not fall, though he is still considered dead for all intents and purposes, instead he continues to fight on sheer willpower alone, fighting as a dead man. While in this state the unworthy is still able to determine friend from foe and make elementary decisions, but can no longer understand language or even attempt any check that requires patience or focus. The unworthy still benefits from renunciation bonuses and from beneficial spells cast upon him, but is no longer affected by spells of the enchantment, illusion, or necromancy schools, or by spells with the language-dependent, fear, mind-affecting, or sleep descriptors. The unworthy remains in this state for either 10 minutes, or until he takes 50 points of damage, whichever comes first, the amount of damage the unworthy can take before unending fails increases by 50 points at 5th level and every 5 levels after that (10th, 15th, 20th, etc.). Unending takes effect even if the unworthy dies due to an effect that doesn't deal damage, such as with power word kill. Unending does not take effect if his body is destroyed when he dies (as it would be with the disintegrate spell), or if the unworthy is unaware of the world around him when he drops below −9 hit points (as he would be if he were asleep).

Fearless (Ex): At second level an unworthy teaches himself to never back down, to face whatever comes before him without flinching, becoming immune to all fear effects.

Power Surge: An unworthy is capable of bringing forth strength that few others have ever witnessed. Starting at third level an unworthy gains the ability to take a move action and make a Concentration check (DC 10) to raise his Strength score by 8 points for a number of rounds equal to half of his character level. The unworthy may attempt this check any number of times per day, but each additional time he attempts it after the first raises the DC of the Concentration check by five (to 15 the second time he attempts it, 20 the third time, 25 the fourth, etc.). This Concentration check requires the unworthy to be able to focus in order to be made.

Indomitable (Ex): An unworthy is a force that nothing can impede, no matter how powerful it may be. Starting at fourth level if an unworthy is directly being affected by an spell or similar effect that specifies him at the target, he may attempt a Concentration check (DC 20), if this Concentration check succeeds, then the effect is negated as though it was never begun. The unworthy may attempt this check any number of times per day, but each additional time he attempts it after the first raises the DC of the Concentration check by five (to 25 the second time he attempts it, 30 the third time, 35 the fourth, etc.). This Concentration check requires the unworthy to be able to focus in order to be made.

Nameless (Ex): An unworthy fights not for themselves, never does he fight for himself, and in turn, his name slowly fades from the minds of those who know of him. At eighth level an unworthy is considered always under the effects of a mind blank spell. Additionally, the unworthy gains the lawful subtype, making him able to overcome damage reduction as if his natural weapons and any weapons he wields are lawful-aligned.

The epic unworthy gains a bonus feat (selected from the list of epic unworthy feats) every 3 levels after 10th level.

Epic unworthy Bonus Feat List: Armor Skin, Blinding Speed, Damage Reduction, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed, Fast Healing, Penetrate Damage Reduction, Perfect Health, Superior Initiative,

The Unworthies Oath[]

Very few people ever actually walk the path to becoming an unworthy for it is one that requires unconditional loyalty to another. In order to become an unworthy, a character must take an oath to follow an individual person. This oath need not be formal, it can be merely a promise made for that persons ears alone, or even an silent resolution made by the character, but regardless of how the oath is taken, it is always takes a similar form to, "I will follow this person to the ends of the earth and beyond". After this oath is taken, the character becomes an unworthy (if all other requirements of the class are met), and remains an unworthy as long as he adheres the following code of conduct:

  • The unworthy must always expend every effort to protect the person he has sworn himself to.
  • The unworthy must always do what the person he has sworn himself to asks or commands of him, no matter how unreasonable it may be.
  • The unworthy may never directly or indirectly harm someone close to the person he has sworn himself to.
  • The unworthy may never allow bodily harm to come to the person he has sworn himself to.
  • The unworthy may never rise higher in status than the person he has sworn himself to.
  • The unworthy may never speak a word in anger to the person he has sworn himself to.

If the above code of conduct is broken, then the unworthy looses all benefits of the unworthy class until they are forgiven by the person he has sworn himself to, and he forgives himself.

Note: The unworthy is an extremely powerful prestige class that may be difficult to constrain if the need arises, and so, it comes with a few ways for the DM to hold the class back or undo it if need be. For example, if the DM doesn't want the unworthy to take a certain action, all they need to do is think of a reason for the person the unworthy follows to not want them to take that action. Another possibility is, in case the character with levels in unworthy is abusing the power given to him, the DM can throw a curve ball, and have the person that the unworthy follows to ask the unworthy to turn away, or run, to leave her to die. In such an instance, no matter what the unworthy does, he breaks the code of conduct listed above. There are many variations of this, but, just keep in mind that these counters should only be attempted if the class is getting out of hand.


If an unworthy breaks the code of conduct described in the unworthy's oath above, or stops being a lawful character, then they immediately loose all class features of the unworthy and cannot take further levels in the class until he forgives himself and is forgiven by the person that he followed. If the unworthy has stopped being a lawful character, then they must also return to a lawful alignment before he can be forgiven.

The unworthy may only regain the use of his class features through the process of swearing another oath to another person, if the original person he followed is dead and the new person he swears the oath to was close to the original person he followed. If the unworthy attempts to regain the use of his class features through the process of swearing another oath to another person without these criteria being met, then he looses all levels in the class and must begin taking levels in the class anew.

Campaign Information[]

Playing an Unworthy[]

Combat: In battle, an unworthy will find himself at the front lines, crushing his enemies with impossible strength and an unstoppable finality. An unworthy will always fight if something threatens the person they have sworn themselves to, even against undeniable odds, for it is simply what they exist for. In battle an unworthy is a terrible force to behold that has been compared to the fury of a god.

Advancement: There are many paths open to an unworthy if he seeks to further his power, and each individual one presents the unworthy with unique strengths and powers. One of the simplest paths open to an unworthy is that of focusing upon increasing his level in unworthy, this path is usually strongly favored by an unworthy who has levels in barbarian or fighter. In the case of an unworthy who has levels in psychic warrior, he may seek becoming a slayer or an elocater. Then again, if the unworthy has levels in ranger, he may turn to the path of the horizon walker. Then, finally, as an unworthy reaches epic levels, and his power becomes unmatched, he most likely will take a few levels in legendary dreadnought or union sentinel.

Resources: An unworthy usually has access to several different assets and contacts in his world, for people may recognize him for who he is, and what he does, and offer him assistance. The person the unworthy has sworn himself to and the ones close to that person are also almost sure to provide the unworthy with any help he may need, though this may not be the case if the unworthy has made the oath he took a secret, or he swore himself to an evil or cruel person.

Unworthies in the World[]

If love isn't madness, then it isn't love.

An unworthy is a tireless warrior, one who will never dare back down, not until all is lost, even his own life. In as much, someone who walks the path of the unworthy will be found wherever that path takes them. While this path can take the unworthy to any number of places in this world, they will always follow it without wavering, remaining solid to the path that has been set for them.

NPC Reactions: A persons reaction to an unworthy is usually dependant on the persons attitude towards the person they have sworn themselves to, for if a character has a grudge against the person the unworthy has sworn themselves to, then they will more than likely not be pleased with someone who has taken an oath to follow that person to the ends of the world. On the other hand, if a character thinks that the person the unworthy follows is a great person, then they will more than likely welcome the unworthy with warmth once thy realize who they are.

Unworthy Lore[]

Characters with ranks in Knowledge (Nobility and Royalty) can research unworthies to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Nobility and Royalty)
DC Result
11 An unworthy is an unstoppable warrior.
16 An unworthy is someone who has taken an oath to follow someone else to the ends of the earth.
21 It has been said that even death cannot stop an unworthy.
26 Characters who get this result can know the name and location of a specific unworthy and any item related to them.

Unworthies in the Game[]

Truthfully, an unworthy is the path for someone who wishes to make any sacrifice they make count, for an unworthy will not back down until the end has truly come; until their body can no longer withstand the punishment it must suffer. Most commonly in the world an unworthy is the crusader, the honored guardian, and the enforcing hand, although they have taken other rolls in the past as well.

Adaptation: An unworthy could fit many character rolls, from the fanatical follower of a dark tyrant, to the shining beacon of the coming order of the light. An unworthy could be a priest, who has fallen in love with the goddess he prays to, or the rogue who made a promise to someone, and who intends to keep that promise. The unworthy can be sculpted to be the steady rock to whom the people rally to, or even the usurper to the nation, leading his new queen to the throne and killing everyone along the way.

Sample NPC: Once, Juliette Troubal did not believe in the power of faith or the strength of love, she believed your life was carved out of your own personal power, and no other force could help to shape it. She had lived her life working as a farmer, her sweat and her blood feeding the soil which she was given. Her life was steady, an unbreakable constant, until one day, the war came, and her farm was taken by the enemy, her crops rationed out to their army, and foreigners tilling her land. She was beaten by those men when she tried to stop them, and she was thrown into a cage under their custody. Horrors were enacted upon her in the months that followed, most of the men joked about how having a woman around was a good change, oh how she wished them an excrutiating death. So she lay there, rage building in her mind, until she could think of little else, and it would consume her mind every night as she fell asleep. Then there was fire, screams in the night, and cries of fighting, and then Juliettes cage broke, and she fell to the ground, cutting her leg as she fell, blood pouring thickly to the ground, she didn't stop to think about it, she merely scoured the ground and found a discarded sword, stood back up, and stared out into the darkness that surrounded her, punctuated only by fire and silhouttes, and who was the first person for her to see but the man who had thrown her into the cage himself, she stepped forward shakily on her bleeding leg, and tried to gut the disgusting man, but he was better than her, he had seen a thousand battles, and she had a weak leg. He had her on the ground before she even knew what was going on. He moved without mercy and was about to kill her, but then his head was gone, and a woman was standing there, a woman in the green and black clothes of an officer. Many men died that night, but Juliette lived. She was taken on by the officers, but she remained with the woman only, still being afraid of the men, still slightly afriad of the world, but she remained calm enough for them to dress her wound and eat some, but she soon learned that the woman who had saved her was actually the leader of the officers. She was given the option of taking her farm back, but she declined, her didn't want it, instead she joined the officers, even if only for the matter of being able to protect the woman who had saved her without a second thought.

EL 18:

{{#set:Name=Juliette Troubal|CR=18|Size=Medium|Summary=The air seems cold and still, then there before you is a woman, clad in a green cloak, and holding a beautiful, glowing chain in her hands.|Type=Humanoid (Elf, Lawful)}} {{#set:Race=Half-Elf}}

Juliette Troubal

CR 18

Female Half-Elf Fighter 10, Unworthy 8
LG Medium Humanoid (Elf, Lawful)
Init/Senses +3/Listen +15, Spot +15
Languages Auran, Common, Elven, Halfling
AC 29, touch 19, flat-footed 26
(+10 armor, +5 deflection, +3 Dex, +1 insight)
hp 190 (18 HD)
Immune sleep effects
Fort/Ref/Will +20/+12/+8; +2 against enchantments.
Speed 30 ft. (6 squares)
Melee +5 Wounding, Flaming Burst, Ghost Touch, Adamantine Spiked Chain +34/+29/+24 (2d4+19/19-20)
Space/Reach 5 ft./10 ft.
Base Atk/Grp +18/+23
Special Actions Indomitable, Power Surge
Abilities Str 26, Dex 17, Con 22, Int 14, Wis 14, Cha 13
SQ Fearless, Low-Light Vision, Nameless, Renunciation, Unending 100
Feats Combat Reflexes, Diehard, Endurance, Exotic Weapon Proficiency (Spiked Chain), Fleet of Foot, Greater Weapon Focus (Spiked Chain), Great Fortitude Hold the Line, Improved Critical (Spiked Chain), Run, Skill Focus (Concentration), Weapon Focus (Spiked Chain), Weapon Specialization (Spiked Chain)
Skills Climb +15, Concentration +21, Intimidate +21, Jump +15, Listen +15, Spot +15
Possessions +5 Wounding, Flaming Burst, Ghost Touch, Adamantine Spiked Chain, +5 Ghost Touch Mithral Breastplate, Belt of Giant Strength +6, Amulet of Health +4, Pale Green Prism Ioun Stone, Dusty rose Prism Ioun Stone, Ring of Three Wishes, Ring of Protection +5

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