|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast|
|Hit Dice:||1d10+2 (7 hp)|
|Initiative:||+2 (+2 Dex)|
|Armor Class:||16 (+0 Dex, +5 natural, +1 size), touch 11, flat-footed 16|
|Attack:||Slam +4 (1d6+3) or as weapon.|
|Full Attack:||Slam +4 (1d6+3) or as weapon.|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Fighting Style, Foresight|
|Special Qualities:||Darkvision 60 ft., low-light vision|
|Saves:||Fort +4, Ref +4, Will -1|
|Abilities:||Str 14, Dex 14, Con 14, Int 10, Wis 8, Cha 8|
|Skills:||Spot +3, Tumble +6|
|Feats:||Improved Natural Attack (slam)|
|Advancement:||2-6 HD (Small)|
Tyrogue are small primates who look vaguely like purple human children, with a crest on their heads and markings that appear like a crude sparring outfit. They are extremely energetic and constantly train in various martial arts.
Combat[edit | edit source]
Tyrogue are eager combatants and often pick fights for the sake of fighting. They make extensive use of a variety of semimystical unarmed combat styles.
Foresight (Su): As a move action, Tyrogue may focus its ki into its slam attack and treat all its attacks that round as if they were dealt with a magic ghost touch weapon. This does not bestow an enhancement bonus.