Foxwarrior (talk) | |
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Date Created: | 9/21/10 |
Status: | Just started |
Editing: | If the edit is good, don't hesitate |
Balance: | Fighter |
{{#set:Summary=In pictures of you holding a weapon, it's hard to find you. |Length=6 |Minimum Level=4 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Other |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Tiny Hammerer[]
The Tiny Hammerer is the undisputed master of wielding inappropriately sized weapons.
Becoming a Tiny Hammerer[]
Characters usually choose to become Tiny Hammerers because they like big weapons more than they should.
Base Attack Bonus: | +4. |
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Feats: | Monkey GripComplete Warrior. |
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Size Independence | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Bigger and Better | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Strong Lifter | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | Bigger and Better | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +2 | +4 | Stronger Wrists | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +3 | +5 | Bigger and Better | ||||||||||||||||||||||||||||||||||||
Class Skills (Skill Points::2 + Int modifier per level. |
Class Features[]
All of the following are class features of the Tiny Hammerer.
Size Independence: The Tiny Hammerer never receives penalties to attack for using a weapon of a size different from his own. In addition, the Tiny Hammerer doesn't recieve penalties to attack for using a composite weapon for which he has insufficient Strength.
Bigger and Better (Ex): At levels 2, 4, and 6, your ability to use weapons that are designed for creatures larger than you increases. Each time, the amount of effort it takes you to wield any weapon decreases by one step (two-handed weapons become one-handed, and one-handed weapons become light).
Strong Lifter (Ex): At level 3, your carrying capacity doubles.
Stronger Wrists (Ex): At level 5, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all.
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