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Created By
Eiji-kun (talk)
Date Created: 4-8-10
Status: Complete
Editing: Please feel free to edit constructively!

Throwing Cards

Exotic Light

Cost: 50 gp
Damage (Small): 1
Damage (Medium)1: 1d2
Critical: 18-20/x2
Range Increment: 10
Type3: Slashing
HP4: 1
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Appearing as simple playing cards, throwing cards are composed of a particularly stiff paper with the edges sharpened to razor thin blades. Even with its superior construction, it is still simply paper and it requires an expert hand to effectively toss these low-damage projectiles. A throwing card can’t be used as a melee weapon.

Because they look so mundane, throwing cards are not often seen as weapons, allowing crafty assassins and scoundrels to sneak in the deadly devices. Others must succeed on a DC 20 Spot or Search check to realize something is amiss.

Although they are thrown weapons, throwing cards are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown. The cost above is for a typical pack of 50.

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