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===Effect===
 
===Effect===
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In the hands of a good character, the Grail is a powerful tool. Any water poured into the cup instantly becomes a ''[[SRD:Heal|heal]]'' potion. If the water is left to sit in the grail for 24 hours, it becomes something even more powerful. When poured into the mouth of the deceased, it is treated as a potion of [[SRD:True Resurrection|''true resurrection'']].
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In the hands of a good character, the Grail is a powerful tool. Any water poured into the cup becomes instantly becomes a ''[[SRD:Heal|heal]]'' potion. If the water is left to sit in the grail for 24 hours it becomes something even more powerful. When poured into the mouth of the deceased, it is treated as a potion of [[SRD:True Resurrection|''true resurrection'']].
   
 
In the hands of evil, The Grail is a powerful curse. Any water poured into the cup instantly turns murky and looks similar to the water of the River Styx, and if drunk by a character who fails their will save (DC 35), they completely lose their memory, with no chance of it being recovered. If the water is left to set for 24 hours and then drunk by an evil character, he must make a will save (DC 40) or die. A character killed this way cannot be revived by anything less than a [[SRD:True Resurrection|''true resurrection'']] spell.
 
In the hands of evil, The Grail is a powerful curse. Any water poured into the cup instantly turns murky and looks similar to the water of the River Styx, and if drunk by a character who fails their will save (DC 35), they completely lose their memory, with no chance of it being recovered. If the water is left to set for 24 hours and then drunk by an evil character, he must make a will save (DC 40) or die. A character killed this way cannot be revived by anything less than a [[SRD:True Resurrection|''true resurrection'']] spell.

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