Created By
Hananack (talk)
Date Created: Jan. 9, 2010
Status: Complete
Editing: Please feel free to edit constructively!

{{#set:Name=Necro mage Gnolls-Acolyte|CR=4|Size=Medium|Summary=necromantic mage gnolls- Acolyte|Type=Humanoid}} {{#set:Race=Gnoll}}

Necro mage Gnolls-Acolyte

CR 4

Gnoll Wizard 4, Humanoid 2
CE Medium Humanoid
Init/Senses +2/Listen +1, Spot +1
Languages Celestial, Gnoll, Common, Draconic
AC 12, touch 12, flat-footed 10
(+0 armor, +0 shield, +0 cover, +2 dex, +0 deflection, +0 natural armor, -0 trait, -0 flaw)
hp 29 (2d8+4(Humanoid) , 3d4+6(Wizard) HD)
Fort/Ref/Will +6/+3/+4
Speed 30'
Melee Quarterstaff +4 (1d6+3, /x2)
Ranged Crossbow, light +5 (1d8, 19-20/x2)
Space/Reach 5'/5'
Base Atk/Grp +2/+4
Spells Prepared (CL 4th):
2nd—blindness/deafness, necrotic cyst, spectral hand
Abilities Str 14, Dex 14, Con 15, Int 16, Wis 12, Cha 6
SQ Darkvision (Ex): 60 ft.
Feats Combat Casting, Enlarge Spell, Scribe Scroll
Skills Spellcraft +11, Knowledge (The Planes) +6, Knowledge (Arcana) +6, Decipher Script +6, Concentration +8
Spellbook spells prepared plus
2nd—blindness/deafness, necrotic cyst[1], necrotic scrying[2], spectral hand
Summon Familiar A character with this feature can obtain a familiar
School Specialization: Necromancy Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.

References[edit | edit source]

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