Dungeons and Dragons Wiki

Editing

The Dangerous Druid (3.5e Quest)

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 98: Line 98:
 
====The Druid's Chamber====
 
====The Druid's Chamber====
   
''This room immediately strikes you as unusual; the walls are covered with a heavy, dark wood, as if somebody had smeared it onto the rock beneath. Here and there, jagged spikes of grey stone poke through the wood. Twisted bushes and plants line the walls and someone's leafy bed still lies next to a dead fire. The area at the back of the cavern is raised about 4 feet and some black stalagmites reach surface-ward through the wooden floor. An angry female voice beckons from somewhere at the rear of the room; “For what reason do you trespass my home?”''
+
''This room immediately strikes you as unusual; the walls are covered with a heavy, dark wood, as if somebody had smeared it onto the rock beneath. Here and there, jagged spikes of grey stone poke through the wood. Twisted bushes and plants line the walls and someone's leafy bed still lies next to a dead fire. The area at the back of the cavern is raised about 4 feet and some black stalagmites reach surface-ward through the wooden floor. An angry female voice beckons from somewhere at the rear of the room; “For what reason do you trespass my home?”
+
''
 
 
The druid attempts to intimidate the players into leaving of their own accord. If they do not leave, the druid casts faerie fire on the strongest looking PC then casts obscuring mist on herself and begins slinging stones at the outlined PC until they move out of the mist. The druid will not be cornered; if the PCs attempt to reach her location, she moves to meet them, sending her animal companion ahead to draw their attention.
 
The druid attempts to intimidate the players into leaving of their own accord. If they do not leave, the druid casts faerie fire on the strongest looking PC then casts obscuring mist on herself and begins slinging stones at the outlined PC until they move out of the mist. The druid will not be cornered; if the PCs attempt to reach her location, she moves to meet them, sending her animal companion ahead to draw their attention.
   
Line 146: Line 146:
 
When the druid dies, the wood coating the rocks retreats back through the roots.
 
When the druid dies, the wood coating the rocks retreats back through the roots.
   
''The druid gasps and lies motionless on the ground in a pool of blood. Her clothes are hand stitched from the black hide of some beast. The dark wood that coats the room creaks, cracks and warps beginning to recede, starting underneath the druid's body. It seems to flow and shrink into the bushes and roots that line the room, revealing the featureless, wet, roughly hewn rock of the mine. As the twisted wooden wall retreats, another passageway is revealed at the far end of the cavern.''
+
The druid gasps and lies motionless on the ground in a pool of blood. Her clothes are hand stitched from the black hide of some beast. The dark wood that coats the room creaks, cracks and warps beginning to recede, starting underneath the druid's body. It seems to flow and shrink into the bushes and roots that line the room, revealing the featureless, wet, roughly hewn rock of the mine. As the twisted wooden wall retreats, another passageway is revealed at the far end of the cavern.
   
 
====The Booty====
 
====The Booty====
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template