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m (moved Gaara of the Sand to Terror of the Sand (3.5e Class): The name was of a character name not of a class.)
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{{#set:Summary=Gaara is a unique spell caster combining a warlock and a bard.
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{{#set:Summary=The Terror of the Sand is a unique spell caster combining a warlock and a bard.
 
|Length=20
 
|Length=20
 
|Minimum Level=
 
|Minimum Level=
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[[File:Gaara_of_the_Desert_by_SnowSkadi.jpg|thumb|right|275px|''As long as I have sand, I can do everything.'']]
 
[[File:Gaara_of_the_Desert_by_SnowSkadi.jpg|thumb|right|275px|''As long as I have sand, I can do everything.'']]
   
==Gaara Of the Sand==
+
==Terror of the Sand==
   
'''Abilities:''' Wisdom, Constitution and Dexterity are the most important abilities for Gaara. Wisdom is used for the number of spells you can use and their save DC. Constitution is for health and the number of spells you can use, and Dexterity is for extra attack and armor.
+
'''Abilities:''' Wisdom, Constitution and Dexterity are the most important abilities for The Terror of the Sand. Wisdom is used for the number of spells you can use and their save DC. Constitution is for health and the number of spells you can use, and Dexterity is for extra attack and armor.
   
 
'''Races:''' Human
 
'''Races:''' Human
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{| class="zebra d20"
 
{| class="zebra d20"
 
|+
 
|+
<div>{{Anchor|Table: Gaara}}</div>
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<div>{{Anchor|Table: Terror of the Sand}}</div>
 
Hit Die: d4
 
Hit Die: d4
 
|-
 
|-
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====Class Features====
 
====Class Features====
   
All of the following are class features of Gaara.
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All of the following are class features of The Terror of the Sand.
   
'''Weapon & Armor Proficiency:''' Gaara is proficient with all simple weapons. He is proficient with light armor.
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'''Weapon & Armor Proficiency:''' Terror of the Sand is proficient with all simple weapons. He is proficient with light armor.
   
'''{{Anchor|Insomnia}}:''' Gaara cannot sleep or Shukaku will be revived. Instead, Gaara gains the normal benefits of sleeping when he meditates for 4 hours.
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'''{{Anchor|Insomnia}}:''' Terror of the Sand cannot sleep or Shukaku will be revived. Instead, The Terror of the Sand gains the normal benefits of sleeping when he meditates for 4 hours.
   
'''{{Anchor|Chakra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Gaara gains a number of chakra points equal to his Constitution modifier and Wisdom Modifier added together at each level. These points stack at each level. For example, Gaara is a level 2 Gaara with 18 Con and 16 Wis. He currently has 14 chakra points, and gains a level. He gains another 7 chakra points, bringing his total chakra pool to 21 points. The reason it's Con and Wis is because chakra is made from physical and spiritual focus. Should Gaara need more chakra, he may deal 2 points of temporary Con and Wis damage to himself to gain an amount of chakra equal to one-fourth his normal chakra. This can be used multiple times, even if it would drop Gaara's Constitution score to 0. If this happens, Gaara does NOT die instantly, but instead dies when he runs out of chakra. If Gaara runs out of chakra he cannot use any of his sand abilities. Gaara gets his chakra back when he meditates.
+
'''{{Anchor|Chakra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The Terror of the Sand gains a number of chakra points equal to his Constitution modifier and Wisdom Modifier added together at each level. These points stack at each level. For example, The Terror of the Sand is a level 2 Terror of the Sand with 18 Con and 16 Wis. He currently has 14 chakra points, and gains a level. He gains another 7 chakra points, bringing his total chakra pool to 21 points. The reason it's Con and Wis is because chakra is made from physical and spiritual focus. Should The Terror of the Sand need more chakra, he may deal 2 points of temporary Con and Wis damage to himself to gain an amount of chakra equal to one-fourth his normal chakra. This can be used multiple times, even if it would drop The Terror of the Sand's Constitution score to 0. If this happens, The Terror of the Sand does NOT die instantly, but instead dies when he runs out of chakra. If The Terror of the Sand runs out of chakra he cannot use any of his sand abilities. The Terror of the Sand gets his chakra back when he meditates.
   
   
'''{{Anchor|Chakra Accumulation}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Gaara can accumulate chakra at one point in his body to gain amazing gripping power. This can be used to walk on walls, ceilings, otherwise impassable terrain, or to gain a +10 bonus to grapple checks or to gain double his speed or gain the ability to walk/stand on water. This ability uses 2 Chakra per round or 1 chakra per minute out of combat. While using this ability in combat, Gaara must make a DC 15 concentration check for each round the ability is active.
+
'''{{Anchor|Chakra Accumulation}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Terror of the Sand can accumulate chakra at one point in his body to gain amazing gripping power. This can be used to walk on walls, ceilings, otherwise impassable terrain, or to gain a +10 bonus to grapple checks or to gain double his speed or gain the ability to walk/stand on water. This ability uses 2 Chakra per round or 1 chakra per minute out of combat. While using this ability in combat, The Terror of the Sand must make a DC 15 concentration check for each round the ability is active.
   
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level or higher, if Gaara makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Gaara is wearing light armor or no armor. A helpless Gaara does not gain the benefit of evasion.
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'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level or higher, if The Terror of the Sand makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if The Terror of the Sand is wearing light armor or no armor. A helpless Terror of the Sand does not gain the benefit of evasion.
   
'''{{Anchor|Sand armor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Gaara covers his skin with a layer of sand as a precautionary defensive measure Gaara gains damage reduction 10/- but every 10 damage prevented drains 1 Chakra.
+
'''{{Anchor|Sand armor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Terror of the Sand covers his skin with a layer of sand as a precautionary defensive measure The Terror of the Sand gains damage reduction 10/- but every 10 damage prevented drains 1 Chakra.
   
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 5th level, Gaara can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
+
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 5th level, The Terror of the Sand can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
   
'''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Gaara of 9th level or higher can no longer be flanked.
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'''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Terror of the Sand of 9th level or higher can no longer be flanked.
 
This defence denies another rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does.
 
This defence denies another rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does.
   
 
'''{{Anchor|Sand Control}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
 
'''{{Anchor|Sand Control}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):'''
   
Due to having Shukaku sealed within him, Gaara has control over sand. Gaara always carries sand with him in a calabash-shaped gourd on his back, which is in fact also made of compacted sand, to attack his opponents. This counts as a ranged touch attack with a range of 30ft + 5ft/level and dealing Gaara’s “Sand Damage”. If this hits, the sand may start a grapple as a free action with +(Gaara’s Wis modifier and Character level) to the grapple. If it succeeds on the grapple, then Gaara may use [[#Desert coffin|Desert coffin]] as a free action. When Gaara is attacked, a shield of sand automatically blocks the attacks; this shield gives Gaara Damage Reduction 5/-.
+
Due to having Shukaku sealed within him, The Terror of the Sand has control over sand. The Terror of the Sand always carries sand with him in a calabash-shaped gourd on his back, which is in fact also made of compacted sand, to attack his opponents. This counts as a ranged touch attack with a range of 30ft + 5ft/level and dealing The Terror of the Sand’s “Sand Damage”. If this hits, the sand may start a grapple as a free action with +(Terror of the Sand’s Wis modifier and Character level) to the grapple. If it succeeds on the grapple, then The Terror of the Sand may use [[#Desert coffin|Desert coffin]] as a free action. When The Terror of the Sand is attacked, a shield of sand automatically blocks the attacks; this shield gives The Terror of the Sand Damage Reduction 5/-.
   
 
====Shukaku====
 
====Shukaku====
   
'''{{Anchor|Shukaku points}} :''' Gaara gains 4 Shukaku points per level which are used only for the ability Half Shukaku revival. You gain these points back when you meditate.
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'''{{Anchor|Shukaku points}} :''' Terror of the Sand gains 4 Shukaku points per level which are used only for the ability Half Shukaku revival. You gain these points back when you meditate.
   
'''{{Anchor|Half Shukaku revival}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Sand covers Gaara’s body, forming a sand raccoon over the top of Gaara’s body. You also gain a tail made of sand, and your mind-set changes so that you relish combat and you can’t cast spells, even from magic items. You lose 2 Shukaku points a round and gain the following abilities:
+
'''{{Anchor|Half Shukaku revival}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Sand covers The Terror of the Sand’s body, forming a sand raccoon over the top of The Terror of the Sand’s body. You also gain a tail made of sand, and your mind-set changes so that you relish combat and you can’t cast spells, even from magic items. You lose 2 Shukaku points a round and gain the following abilities:
   
 
You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with No weapons. Your base attack bonus equals your character level (which may give you multiple attacks). You also gain 2 claw attacks doing 2d6 and a tail attack with a -2 attack doing 1d10 which have a reach of 10ft.
 
You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with No weapons. Your base attack bonus equals your character level (which may give you multiple attacks). You also gain 2 claw attacks doing 2d6 and a tail attack with a -2 attack doing 1d10 which have a reach of 10ft.
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Spell Resistance: No<br/>
 
Spell Resistance: No<br/>
   
Gaara throws a volley of sand shurikens out of his body at a target with a ranged touch attack doing 1d6/level earth damage
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Terror of the Sand throws a volley of sand shurikens out of his body at a target with a ranged touch attack doing 1d6/level earth damage
   
 
'''Infinite Sand Gust Storm (12 Shukaku points)'''
 
'''Infinite Sand Gust Storm (12 Shukaku points)'''
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Spell Resistance: No<br/>
 
Spell Resistance: No<br/>
   
Shukaku’s sand armor covers Gaara skin in a very think coating of sand giving Gaara damage reduction 20/- but every 10 damage prevented drains 2 Shukaku points
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Shukaku’s sand armor covers The Terror of the Sand skin in a very think coating of sand giving The Terror of the Sand damage reduction 20/- but every 10 damage prevented drains 2 Shukaku points
   
 
====Sand Abilities====
 
====Sand Abilities====
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Spell Resistance: No<br/>
 
Spell Resistance: No<br/>
   
When Gaara is allowed a Reflex Save, or finds himself the target of an attack of opportunity; he may use this Sand ability to replace himself with a sand copy of himself. A concentration check is required to pull this off, either higher than the reflex DC or higher than the enemy's attack roll, whichever situation is applicable.
+
When The Terror of the Sand is allowed a Reflex Save, or finds himself the target of an attack of opportunity; he may use this Sand ability to replace himself with a sand copy of himself. A concentration check is required to pull this off, either higher than the reflex DC or higher than the enemy's attack roll, whichever situation is applicable.
   
 
'''Eye of Sand (Cost No Chakra)'''
 
'''Eye of Sand (Cost No Chakra)'''
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Spell Resistance: No<br/>
 
Spell Resistance: No<br/>
   
Gaara shifts sand together to make a eye anywhere around him which can move 60ft per round as Gaara sees fit. The eye gives Gaara its line of sight.
+
Terror of the Sand shifts sand together to make a eye anywhere around him which can move 60ft per round as The Terror of the Sand sees fit. The eye gives The Terror of the Sand its line of sight.
   
 
'''{{Anchor|Desert coffin}} (1 Chakra\HD of the creature)]]'''
 
'''{{Anchor|Desert coffin}} (1 Chakra\HD of the creature)]]'''
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Spell Resistance: Yes <br/>
 
Spell Resistance: Yes <br/>
   
Gaara uses sand to engulf his target then he compress the sand, crushing them instantly if the fort save is successful is still does 1d6/HD it can only be used after a successful grapple with sand control.
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The Terror of the Sand uses sand to engulf his target then he compress the sand, crushing them instantly if the fort save is successful is still does 1d6/HD it can only be used after a successful grapple with sand control.
   
 
'''{{Anchor|2nd level Sand abilities}}:'''
 
'''{{Anchor|2nd level Sand abilities}}:'''
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Spell Resistance: No<br/>
 
Spell Resistance: No<br/>
   
Gaara disappears in a mist of sand and instantly appears as far as his normal movement will allow him.
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Terror of the Sand disappears in a mist of sand and instantly appears as far as his normal movement will allow him.
   
 
'''Twin sand attack (4 Chakra)'''
 
'''Twin sand attack (4 Chakra)'''
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Spell Resistance: No<br/>
 
Spell Resistance: No<br/>
   
Gaara sends two waves of sand at his opponents (they can target 2 different creatures)with a range of 25ft +5ft/level and must succeed a range touch attack, doing Gaara’s “Sand Damage” if this hits the sand may start a grapple as a free action with + (Gaara’s Wis modifier and Character level) if it succeeds on the grapple Gaara may use Desert coffin as a free action.
+
Terror of the Sand sends two waves of sand at his opponents (they can target 2 different creatures)with a range of 25ft +5ft/level and must succeed a range touch attack, doing The Terror of the Sand’s “Sand Damage” if this hits the sand may start a grapple as a free action with + (Terror of the Sand’s Wis modifier and Character level) if it succeeds on the grapple The Terror of the Sand may use Desert coffin as a free action.
   
 
'''{{Anchor|3rd level Sand abilities}}:'''
 
'''{{Anchor|3rd level Sand abilities}}:'''
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Spell Resistance: No<br/>
 
Spell Resistance: No<br/>
   
Gaara forms a spear made of sand and throws it at his target this is a ranged touch attack which does 2d6/level piercing damage (max 20d6) but Gaara cannot use his sand shield for 1 round after this ability.
+
Terror of the Sand forms a spear made of sand and throws it at his target this is a ranged touch attack which does 2d6/level piercing damage (max 20d6) but The Terror of the Sand cannot use his sand shield for 1 round after this ability.
   
 
'''Defence Ball (1 Chakra per turn)'''
 
'''Defence Ball (1 Chakra per turn)'''
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Spell Resistance: no<br/>
 
Spell Resistance: no<br/>
   
Gaara gathers a massive amount of sand around him, which forms into a ball around him Gaara, cannot use any attacks or spell while in the ball. if someone tries to attack the ball then they may make a reflex save and stop attacking it or continue attacking the ball it then uses 1 chakra to jet out some spikes form the ball to do 1d4/level piercing damage to the attacked the ball can be broken by doing “massive damage” to it.
+
Terror of the Sand gathers a massive amount of sand around him, which forms into a ball around him The Terror of the Sand, cannot use any attacks or spell while in the ball. if someone tries to attack the ball then they may make a reflex save and stop attacking it or continue attacking the ball it then uses 1 chakra to jet out some spikes form the ball to do 1d4/level piercing damage to the attacked the ball can be broken by doing “massive damage” to it.
   
 
'''Sand Disc (Cost No Chakra)'''
 
'''Sand Disc (Cost No Chakra)'''
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Spell Resistance: no<br/>
 
Spell Resistance: no<br/>
   
Gaara can form a disc of sand under him or someone else that enable them to fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using gaara’s sand disc requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
+
Terror of the Sand can form a disc of sand under him or someone else that enable them to fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using The Terror of the Sand’s sand disc requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
   
 
'''Rain of Sand (10 Chakra)'''
 
'''Rain of Sand (10 Chakra)'''
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Spell Resistance: no<br/>
 
Spell Resistance: no<br/>
   
Gaara makes Shukaku’s shield appear it is 10ft wide and 10 high it is also unbreakable and cannot be destroyed except if Gaara wishes. Shukaku’s shield canont be placed in a square where someone is allready in.
+
Terror of the Sand makes Shukaku’s shield appear it is 10ft wide and 10 high it is also unbreakable and cannot be destroyed except if The Terror of the Sand wishes. Shukaku’s shield canont be placed in a square where someone is allready in.
   
 
'''God of thunder (10 + 2/5ft)'''
 
'''God of thunder (10 + 2/5ft)'''
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Casting time: 1 standard action <br/>
 
Casting time: 1 standard action <br/>
 
Range: 200ft.<br/>
 
Range: 200ft.<br/>
Area: 5ft to 5ft/level maximum (Gaara’s choice)<br/>
+
Area: 5ft to 5ft/level maximum (Terror of the Sand’s choice)<br/>
 
Duration: Instantaneous<br/>
 
Duration: Instantaneous<br/>
 
Saving Throw: Reflex half<br/>
 
Saving Throw: Reflex half<br/>
 
Spell Resistance: yes<br/>
 
Spell Resistance: yes<br/>
   
Gaara fires pins of sand into the ground which then attracts lighting to fire down where the pins have surrounded doing 2d6/level max 40d6
+
Terror of the Sand fires pins of sand into the ground which then attracts lighting to fire down where the pins have surrounded doing 2d6/level max 40d6
   
 
'''{{Anchor|5th level Sand abilities}}:'''
 
'''{{Anchor|5th level Sand abilities}}:'''
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Spell Resistance: no<br/>
 
Spell Resistance: no<br/>
   
Gaara summons a giant tsunami of sand that rushes forth and crushes everything in it wake doing 2d10/level max 40d10 anything hit in this way Gaara may start a grapple as a free action with + (Gaara’s Wis modifier and Character level) if it succeeds on the grapple Gaara may use Desert coffin as a free action. But instead if the target passes his save the target is instead trapped under the sea of sand.
+
Terror of the Sand summons a giant tsunami of sand that rushes forth and crushes everything in it wake doing 2d10/level max 40d10 anything hit in this way The Terror of the Sand may start a grapple as a free action with + (Terror of the Sand’s Wis modifier and Character level) if it succeeds on the grapple The Terror of the Sand may use Desert coffin as a free action. But instead if the target passes his save the target is instead trapped under the sea of sand.

Revision as of 06:39, 3 August 2010

Created By
Kojopo (talk)
Date Created: 1/8/2010
Status: Very soon
Editing: Please feel free to edit constructively!
Balance: Wizard

{{#set:Summary=The Terror of the Sand is a unique spell caster combining a warlock and a bard. |Length=20 |Minimum Level= |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Poor |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Alternate Magic }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Gaara of the Desert by SnowSkadi

As long as I have sand, I can do everything.

Terror of the Sand

Abilities: Wisdom, Constitution and Dexterity are the most important abilities for The Terror of the Sand. Wisdom is used for the number of spells you can use and their save DC. Constitution is for health and the number of spells you can use, and Dexterity is for extra attack and armor.

Races: Human

Alignment: Any.

Starting Gold: 1d6×100 gp (250 gp).

Starting Age: Simple.

Table: Terror of the Sand

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Sand
Damage
Sand Abilities
level known
Chakra
Points
Shukaku
Points
Fort Ref Will
1st +0 +0 +0 +2 Sand Control, Insomnia 1d6 1st Con + Wis 4
2nd +1 +0 +0 +3 Evasion, Chakra Accumulation 2d6 1st Con + Wis 8
3rd +2 +1 +1 +3 3d6 1st Con + Wis 12
4th +3 +1 +1 +4 Uncanny Dodge, Sand armor 4d6 2nd Con + Wis 16
5th +3 +1 +1 +4 5d6 2nd Con + Wis 20
6th +4 +2 +2 +5 6d6 2nd Con + Wis 24
7th +5 +2 +2 +5 7d6 2nd Con + Wis 28
8th +6/+1 +2 +2 +6 improved Uncanny Dodge 8d6 3rd Con + Wis 32
9th +6/+1 +3 +3 +6 Half Shukaku revival 9d6 3rd Con + Wis 36
10th +7/+2 +3 +3 +7 10d6 3rd Con + Wis 40
11th +8/+3 +3 +3 +7 11d6 3rd Con + Wis 44
12th +9/+4 +4 +4 +8 12d6 4th Con + Wis 48
13th +9/+4 +4 +4 +8 13d6 4th Con + Wis 52
14th +10/+5 +4 +4 +9 14d6 4th Con + Wis 56
15th +11/+6/+1 +5 +5 +9 15d6 4th Con + Wis 60
16th +12/+7/+2 +5 +5 +10 16d6 4th Con + Wis 64
17th +12/+7/+2 +5 +5 +10 17d6 4th Con + Wis 68
18th +13/+8/+3 +6 +6 +11 18d6 5th Con + Wis 72
19th +14/+9/+4 +6 +6 +11 19d6 5th Con + Wis 76
20th +15/+9/+5 +6 +6 +12 20d6 5th Con + Wis 80

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all, taken individually) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha).

Class Features

All of the following are class features of The Terror of the Sand.

Weapon & Armor Proficiency: Terror of the Sand is proficient with all simple weapons. He is proficient with light armor.

Insomnia: Terror of the Sand cannot sleep or Shukaku will be revived. Instead, The Terror of the Sand gains the normal benefits of sleeping when he meditates for 4 hours.

Chakra (Ex): The Terror of the Sand gains a number of chakra points equal to his Constitution modifier and Wisdom Modifier added together at each level. These points stack at each level. For example, The Terror of the Sand is a level 2 Terror of the Sand with 18 Con and 16 Wis. He currently has 14 chakra points, and gains a level. He gains another 7 chakra points, bringing his total chakra pool to 21 points. The reason it's Con and Wis is because chakra is made from physical and spiritual focus. Should The Terror of the Sand need more chakra, he may deal 2 points of temporary Con and Wis damage to himself to gain an amount of chakra equal to one-fourth his normal chakra. This can be used multiple times, even if it would drop The Terror of the Sand's Constitution score to 0. If this happens, The Terror of the Sand does NOT die instantly, but instead dies when he runs out of chakra. If The Terror of the Sand runs out of chakra he cannot use any of his sand abilities. The Terror of the Sand gets his chakra back when he meditates.


Chakra Accumulation (Su): Terror of the Sand can accumulate chakra at one point in his body to gain amazing gripping power. This can be used to walk on walls, ceilings, otherwise impassable terrain, or to gain a +10 bonus to grapple checks or to gain double his speed or gain the ability to walk/stand on water. This ability uses 2 Chakra per round or 1 chakra per minute out of combat. While using this ability in combat, The Terror of the Sand must make a DC 15 concentration check for each round the ability is active.

Evasion (Ex): At 3rd level or higher, if The Terror of the Sand makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if The Terror of the Sand is wearing light armor or no armor. A helpless Terror of the Sand does not gain the benefit of evasion.

Sand armor (Ex): Terror of the Sand covers his skin with a layer of sand as a precautionary defensive measure The Terror of the Sand gains damage reduction 10/- but every 10 damage prevented drains 1 Chakra.

Uncanny Dodge (Ex): Starting at 5th level, The Terror of the Sand can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Improved Uncanny Dodge (Ex): Terror of the Sand of 9th level or higher can no longer be flanked. This defence denies another rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does.

Sand Control (Su):

Due to having Shukaku sealed within him, The Terror of the Sand has control over sand. The Terror of the Sand always carries sand with him in a calabash-shaped gourd on his back, which is in fact also made of compacted sand, to attack his opponents. This counts as a ranged touch attack with a range of 30ft + 5ft/level and dealing The Terror of the Sand’s “Sand Damage”. If this hits, the sand may start a grapple as a free action with +(Terror of the Sand’s Wis modifier and Character level) to the grapple. If it succeeds on the grapple, then The Terror of the Sand may use Desert coffin as a free action. When The Terror of the Sand is attacked, a shield of sand automatically blocks the attacks; this shield gives The Terror of the Sand Damage Reduction 5/-.

Shukaku

Shukaku points : Terror of the Sand gains 4 Shukaku points per level which are used only for the ability Half Shukaku revival. You gain these points back when you meditate.

Half Shukaku revival (Su): Sand covers The Terror of the Sand’s body, forming a sand raccoon over the top of The Terror of the Sand’s body. You also gain a tail made of sand, and your mind-set changes so that you relish combat and you can’t cast spells, even from magic items. You lose 2 Shukaku points a round and gain the following abilities:

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with No weapons. Your base attack bonus equals your character level (which may give you multiple attacks). You also gain 2 claw attacks doing 2d6 and a tail attack with a -2 attack doing 1d10 which have a reach of 10ft.

You gain the abilities Air Blast, Sand Shuriken, Infinite Sand Gust Storm and Shukaku’s sand armor.

If you run out of Shukaku points you get removed from Half Shukaku revival and lose all the abilities gained.

Air Blast (4 Shukaku points)

Casting time: 1 standard action
Range: 100ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: yes

Shoot a blast of air at a target doing 6d6 Air damage

Sand Shuriken (No shukaku points)

Casting time: 1 standard action
Range: 60ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Terror of the Sand throws a volley of sand shurikens out of his body at a target with a ranged touch attack doing 1d6/level earth damage

Infinite Sand Gust Storm (12 Shukaku points)

Casting time: 1 standard action
Range: 60ft Cone
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No

You shoot a gust of air before you doing 1d6/level Air damage max 20d6

Shukaku’s sand armor

Casting time: Instantaneous
Range: self
Duration: Constant
Saving Throw: None
Spell Resistance: No

Shukaku’s sand armor covers The Terror of the Sand skin in a very think coating of sand giving The Terror of the Sand damage reduction 20/- but every 10 damage prevented drains 2 Shukaku points

Sand Abilities

Sand abilities (Su): Sand abilities are a spell like abilities. All Sand abilities DC saves are (DC=10 + ½ Character level + Wis modifier).

1st level Sand abilities:

Sand replacement (Cost No Chakra)

Casting time: Instantaneous
Range: Self.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

When The Terror of the Sand is allowed a Reflex Save, or finds himself the target of an attack of opportunity; he may use this Sand ability to replace himself with a sand copy of himself. A concentration check is required to pull this off, either higher than the reflex DC or higher than the enemy's attack roll, whichever situation is applicable.

Eye of Sand (Cost No Chakra)

Casting time: 1 standard action
Range: 60ft
Duration: channelled
Saving Throw: None
Spell Resistance: No

Terror of the Sand shifts sand together to make a eye anywhere around him which can move 60ft per round as The Terror of the Sand sees fit. The eye gives The Terror of the Sand its line of sight.

Desert coffin (1 Chakra\HD of the creature)]]

Casting time: Instantaneous
Duration: Instantaneous
Saving Throw: Fort Save
Spell Resistance: Yes

The Terror of the Sand uses sand to engulf his target then he compress the sand, crushing them instantly if the fort save is successful is still does 1d6/HD it can only be used after a successful grapple with sand control.

2nd level Sand abilities:

Sand teleportation (Cost No Chakra)

Casting time: Instantaneous
Range: Self.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Terror of the Sand disappears in a mist of sand and instantly appears as far as his normal movement will allow him.

Twin sand attack (4 Chakra)

Casting time: 1 standard action
Range: 60ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Terror of the Sand sends two waves of sand at his opponents (they can target 2 different creatures)with a range of 25ft +5ft/level and must succeed a range touch attack, doing The Terror of the Sand’s “Sand Damage” if this hits the sand may start a grapple as a free action with + (Terror of the Sand’s Wis modifier and Character level) if it succeeds on the grapple The Terror of the Sand may use Desert coffin as a free action.

3rd level Sand abilities:

Ultimate absolute attack Shukaku’s Spear (8 Chakra)

Casting time: 1 standard action
Range: 60ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Terror of the Sand forms a spear made of sand and throws it at his target this is a ranged touch attack which does 2d6/level piercing damage (max 20d6) but The Terror of the Sand cannot use his sand shield for 1 round after this ability.

Defence Ball (1 Chakra per turn)

Casting time: 1 standard action
Range: Self
Duration: channelled
Saving Throw: None
Spell Resistance: no

Terror of the Sand gathers a massive amount of sand around him, which forms into a ball around him The Terror of the Sand, cannot use any attacks or spell while in the ball. if someone tries to attack the ball then they may make a reflex save and stop attacking it or continue attacking the ball it then uses 1 chakra to jet out some spikes form the ball to do 1d4/level piercing damage to the attacked the ball can be broken by doing “massive damage” to it.

Sand Disc (Cost No Chakra)

Casting time: Instantaneous
Range: Self
Duration: Constant
Saving Throw: None
Spell Resistance: no

Terror of the Sand can form a disc of sand under him or someone else that enable them to fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using The Terror of the Sand’s sand disc requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.

Rain of Sand (10 Chakra)

Casting time: 1 standard action
Range: 200ft.
Area: Cylinder (20-ft. radius, 40 ft. high)
Duration: 1 full round
Saving Throw: None
Spell Resistance: yes

Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of earth damage to every creature in the area. A –4 penalty applies to each Listen check made within the Rain of sand’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no after-effects (other than the damage dealt).

4th level Sand abilities:

Ultimate defence Shukaku’s shield (6 Chakra)

Casting time: 1 standard action
Range: 100ft.
Area: Cylinder (10-ft. radius, 10 ft. high)
Duration: 1 min/level
Saving Throw: None
Spell Resistance: no

Terror of the Sand makes Shukaku’s shield appear it is 10ft wide and 10 high it is also unbreakable and cannot be destroyed except if The Terror of the Sand wishes. Shukaku’s shield canont be placed in a square where someone is allready in.

God of thunder (10 + 2/5ft)

Casting time: 1 standard action
Range: 200ft.
Area: 5ft to 5ft/level maximum (Terror of the Sand’s choice)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: yes

Terror of the Sand fires pins of sand into the ground which then attracts lighting to fire down where the pins have surrounded doing 2d6/level max 40d6

5th level Sand abilities:

Sand Tsunami (60 Chakra)

Casting time: 1 full action
Range: 100ft.
Area: 40ft radius and up to a length of 100 ft
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: no

Terror of the Sand summons a giant tsunami of sand that rushes forth and crushes everything in it wake doing 2d10/level max 40d10 anything hit in this way The Terror of the Sand may start a grapple as a free action with + (Terror of the Sand’s Wis modifier and Character level) if it succeeds on the grapple The Terror of the Sand may use Desert coffin as a free action. But instead if the target passes his save the target is instead trapped under the sea of sand.