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+ | |author_name= James Shoobridge |
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+ | |date_created= 1/8/2010 |
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+ | |status=Very soon |
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+ | |Fortitude Save Progression=<!-- Good --> |
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+ | |Reflex Save Progression=<!-- Good --> |
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+ | |Will Save Progression=<!--Good --> |
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+ | |Class Ability=<!-- Sneak Attack,--> |
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+ | <!-- Delete any of the following alignments if they are not allowed in the class --> |
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+ | {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}} |
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− | + | <!-- [[File:Gaara_of_the_Desert_by_SnowSkadi.jpg|thumb|right|275px|''As long as I have sand, I can do everything.'']] --> |
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==Gaara Of the Sand== |
==Gaara Of the Sand== |
Revision as of 13:13, 1 August 2010
James Shoobridge (talk) | |
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Date Created: | 1/8/2010 |
Status: | Very soon |
Editing: | yes |
{{#set:Summary= |Length= |Minimum Level= |Base Attack Bonus Progression= |Fortitude Save Progression= |Reflex Save Progression= |Will Save Progression= |Class Ability= |Class Ability= |Class Ability Progression= }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
Gaara Of the Sand
Abilities: Wisdom, constitution and dexterity are the most important abilities for Gaara wisdom is used for the amount of spells you can use and there DC save. Constitution is for health and the amount of spells you can use and dexterity is for extra attack and armor.
Races: Human
Alignment: Any.
Starting Gold: 1d6×100 gp (250 gp).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Sand Damage |
Sand Abilities level known |
Chakra Points |
Shukaku Points | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Sand Control, Insomnia | 1d6 | 1st | Con + Wis | 4 | ||||||||||||||||||||||||||||||||
2nd | +0 | +0 | +0 | +3 | Evasion, Chakra Accumulation | 2d6 | 1st | Con + Wis | 8 | ||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 3d6 | 1st | Con + Wis | 12 | |||||||||||||||||||||||||||||||||
4th | +1 | +1 | +1 | +4 | Uncanny Dodge, Sand armor | 4d6 | 2nd | Con + Wis | 16 | ||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 5d6 | 2nd | Con + Wis | 20 | |||||||||||||||||||||||||||||||||
6th | +2 | +2 | +2 | +5 | 6d6 | 2nd | Con + Wis | 24 | |||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 7d6 | 2nd | Con + Wis | 28 | |||||||||||||||||||||||||||||||||
8th | +3 | +2 | +2 | +6 | improved Uncanny Dodge | 8d6 | 3rd | Con + Wis | 32 | ||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | Half Shukaku revival | 9d6 | 3rd | Con + Wis | 36 | ||||||||||||||||||||||||||||||||
10th | +4 | +3 | +3 | +7 | 10d6 | 3rd | Con + Wis | 40 | |||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | 11d6 | 3rd | Con + Wis | 44 | |||||||||||||||||||||||||||||||||
12th | +5 | +4 | +4 | +8 | 12d6 | 4th | Con + Wis | 48 | |||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 13d6 | 4th | Con + Wis | 52 | |||||||||||||||||||||||||||||||||
14th | +6/+1 | +4 | +4 | +9 | 14d6 | 4th | Con + Wis | 56 | |||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | 15d6 | 4th | Con + Wis | 60 | |||||||||||||||||||||||||||||||||
16th | +7/+2 | +5 | +5 | +10 | 16d6 | 4th | Con + Wis | 64 | |||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | 17d6 | 4th | Con + Wis | 68 | |||||||||||||||||||||||||||||||||
18th | +8/+3 | +6 | +6 | +11 | 18d6 | 5th | Con + Wis | 72 | |||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | 19d6 | 5th | Con + Wis | 76 | |||||||||||||||||||||||||||||||||
20th | +9/+4 | +6 | +6 | +12 | 20d6 | 5th | Con + Wis | 80 | |||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of Gaara.
Weapon & Armor Proficiency: Gaara is proficient with all simple weapons. He is proficient with light armor
Insomnia: Gaara cannot sleep or Shukaku will be revived so instead Gaara gain the normal benefits from sleeping when he meditates for 4 hours
Chakra (Ex): Gaara gains an amount of chakra points equal to his Constitution modifier and Wisdom Modifier added together at each level. These points stack at each level. For Example; Gaara is a level 2 Gaara with an 18 Con and a 16Wis. He currently has 14 chakra points, and gains a level. He gains another 7 chakra points, bringing his total chakra pool to 21 points. The reason it's Con and Wis is because chakra is made from physical and spiritual focus. Should Gaara need more chakra, he may deal 2 points of temporary Con and Wis damage to himself to gain an amount of chakra equal to one-fourth his normal chakra. This can be used multiple times, even if it would drop Gaara's Constitution score to 0. If this happens, Gaara does NOT die instantly, but instead dies when he runs out of chakra. Gaara gets his chakra back when he meditates.
Chakra Accumulation (Su): Gaara can accumulate chakra at one point in his body to gain amazing gripping power. This can be used to walk on walls, ceilings, otherwise impassable terrain, or to gain a +10 bonus to grapple checks or to gain double his speed or gain the ability to walk/stand on water. This ability uses 2 Chakra per round or 1 chakra per Minute out of combat. . While using this ability in combat Gaara must make a DC 15 concentration check for each round the ability is active.
Evasion (Ex): At 3rd level or higher if Gaara makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if Gaara is wearing light armor or no armor. A helpless Gaara does not gain the benefit of evasion.
Uncanny Dodge (Ex): Starting at 5th level, Gaara can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Improved Uncanny Dodge (Ex): Gaara of 9th level or higher can no longer be flanked. This defence denies another rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does.
Sand Control (Su):
Due to having Shukaku sealed within him, Gaara has control over sand. Gaara always carries sand with him in a calabash-shaped gourd on his back, which is in fact also made of compacted sand to attack his opponents this counts as range touch attack with a range of 30ft +5ft/level doing Gaara’s “Sand Damage” if this hits the sand may start a grapple as a free action with + (Gaara’s Wis modifier and Character level) to the grapple if it succeeds on the grapple then Gaara may use Desert coffin as a free action. When Gaara is attacked, a shield of sand automatically blocks the attacks this shield gives Gaara a damage reduction of 5/-.
Shukaku
Shukaku points : Gaara gains 4 Shukaku points per level which are used only for the ability Half Shukaku revival. You gain these points back when you meditate.
Half Shukaku revival (Su): sand covers Gaara’s body forming a sand raccoon over the top of Gaara’s body you also gain a tail made of sand, Your mind-set changes so that you relish combat and you can’t cast spells, even from magic items. And lose 2 Shukaku points a round and you gain the following abilities.
You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency No weapons. Your base attack bonus equals your character level (which may give you multiple attacks). You also gain 2 claw attacks doing 2d6 and a tail attack with a -2 attack doing 1d10 which have a reach of 10ft.
You gain the abilities Air Blast, Sand Shuriken, Infinite Sand Gust Storm and Shukaku’s sand armor.
If you run out of Shukaku points you get removed from Half Shukaku revival and lose all the abilities gained.
Air Blast (4 Shukaku points)
Casting time: 1 standard action
Range: 100ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: yes
Shoot a blast of air at a target doing 6d6 Air damage
Sand Shuriken (8 Shukaku points)
Casting time: 1 standard action
Range: 60ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Gaara throws a volley of sand shurikens out of his body at a target with a ranged touch attack doing 1d6/level earth damage
Infinite Sand Gust Storm (12 Shukaku points)
Casting time: 1 standard action
Range: 60ft Cone
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: No
You shoot a gust of air before you doing 1d6/level Air damage max 20d6
Shukaku’s sand armor
Casting time: Instantaneous
Range: self
Duration: Constant
Saving Throw: None
Spell Resistance: No
Shukaku’s sand armor covers Gaara skin in a very think coating of sand giving Gaara damage reduction 20/- but every 10 damage prevented drains 2 Shukaku points
Sand Abilities
Sand abilities (Su): Sand abilities are a spell like abilities. All Sand abilities DC saves are (DC=10 + ½ Character level + Wis modifier).
1st level Sand abilities:
Sand replacement
Casting time: Instantaneous
Range: Self.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
When Gaara is allowed a Reflex Save, or finds himself the target of an attack of opportunity; he may use this Sand ability to replace himself with a sand copy of himself. A concentration check is required to pull this off, either higher than the reflex DC or higher than the enemy's attack roll, whichever situation is applicable.
Eye of Sand
Casting time: 1 standard action
Range: 60ft
Duration: channelled
Saving Throw: None
Spell Resistance: No
Gaara shifts sand together to make a eye anywhere around him which can move 60ft per round as Gaara sees fit. The eye gives Gaara its line of sight.
Desert coffin (1 Chakra\HD of the creature)]]
Casting time: Instantaneous
Duration: Instantaneous
Saving Throw: Fort Save
Spell Resistance: Yes
Gaara uses sand to engulf his target then he compress the sand, crushing them instantly if the fort save is successful is still does 1d6/HD it can only be used after a successful grapple with sand control.
2nd level Sand abilities:
Sand teleportation
Casting time: Instantaneous
Range: Self.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Gaara disappears in a mist of sand and instantly appears as far as his normal movement will allow him.
Twin sand attack (4 Chakra)
Casting time: 1 standard action
Range: 60ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Gaara sends two sand attacks to his opponents they counts as range touch attacks with a range of 25ft +5ft/level doing Gaara’s “Sand Damage” if this hits the sand may start a grapple as a free action with + (Gaara’s Wis modifier and Character level) if it succeeds on the grapple Gaara may use Desert coffin as a free action.
Sand Armour
Casting time: Instantaneous
Range: self
Duration: Constant
Saving Throw: None
Spell Resistance: No
Gaara covers his skin with a layer of sand as a precautionary defensive measure Gaara gains damage reduction 10/- but every 10 damage prevented drains 2 Chakra
3rd level Sand abilities:
Ultimate absolute attack Shukaku’s Spear (8 Chakra)
Casting time: 1 standard action
Range: 60ft
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Gaara forms a spear made of sand and throws it at his target this is a ranged touch attack which does 2d6/level piercing damage (max 20d6) but Gaara cannot use his sand shield for 1 round after this ability.
Defence Ball (1 Chakra per turn)
Casting time: 1 standard action
Range: Self
Duration: channelled
Saving Throw: None
Spell Resistance: no
Gaara gathers a massive amount of sand around him, which forms into a ball around him Gaara, cannot use any attacks or spell while in the ball. if someone tries to attack the ball then they may make a reflex save and stop attacking it or continue attacking the ball it then uses 1 chakra to jet out some spikes form the ball to do 1d4/level piercing damage to the attacked the ball can be broken by doing “massive damage” to it.
Sand Disc
Casting time: Instantaneous
Range: Self
Duration: Constant
Saving Throw: None
Spell Resistance: no
Gaara can form a disc of sand under him or someone else that enable them to fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using gaara’s sand disc requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.
Rain of Sand (10 Chakra)
Casting time: 1 standard action
Range: 200ft.
Area: Cylinder (20-ft. radius, 40 ft. high)
Duration: 1 full round
Saving Throw: None
Spell Resistance: yes
Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of earth damage to every creature in the area. A –4 penalty applies to each Listen check made within the Rain of sand’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no after-effects (other than the damage dealt).
4th level Sand abilities:
Ultimate defence Shukaku’s shield (6 Chakra)
Casting time: 1 standard action
Range: 100ft.
Area: Cylinder (10-ft. radius, 10 ft. high)
Duration: 1 min/level
Saving Throw: None
Spell Resistance: no
Gaara makes Shukaku’s shield appear it is 10ft wide and 10 high it is also unbreakable and cannot be destroyed except if Gaara wishes. Shukaku’s shield canont be placed in a square where someone is allready in.
God of thunder (10 + 2/5ft)
Casting time: 1 standard action
Range: 200ft.
Area: 5ft to 5ft/level maximum (Gaara’s choice)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: yes
Gaara fires pins of sand into the ground which then attracts lighting to fire down where the pins have surrounded doing 2d6/level max 40d6
5th level Sand abilities:
Sand Tsunami (60 Chakra)
Casting time: 1 full action
Range: 100ft.
Area: 40ft radius and up to a length of 100 ft
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: no
Gaara summons a giant tsunami of sand that rushes forth and crushes everything in it wake doing 2d10/level max 40d10 anything hit in this way Gaara may start a grapple as a free action with + (Gaara’s Wis modifier and Character level) if it succeeds on the grapple Gaara may use Desert coffin as a free action. But instead if the target passes his save the target is instead trapped under the sea of sand.