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'''{{Anchor|Time Step}} ([[Ex]]):''' Temporal dancers seem to naturally bring forth extremely paradoxial powers that can confuse even the wisest men. At first level, a temporal dancer may spend a [[SRD:Move Actions|move action]] and alter his placement in the timeline. After this [[SRD:Move Actions|move action]] has been taken, the temporal dancer is considered to continously occupy any squares that he moves through between the conclusion of the [[SRD:Move Actions|move action]] and the beginning of his next turn. In this manner, a temporal dancer may take this [[SRD:Move Actions|move action]] and then take a [[SRD:5-Foot Step|5-foot step]], then he is considered to occupy both the square he took the [[SRD:Move Actions|move action]] in and the square he moved to with the [[SRD:5-Foot Step|5-foot step]] until the beginning of his next turn.
 
'''{{Anchor|Time Step}} ([[Ex]]):''' Temporal dancers seem to naturally bring forth extremely paradoxial powers that can confuse even the wisest men. At first level, a temporal dancer may spend a [[SRD:Move Actions|move action]] and alter his placement in the timeline. After this [[SRD:Move Actions|move action]] has been taken, the temporal dancer is considered to continously occupy any squares that he moves through between the conclusion of the [[SRD:Move Actions|move action]] and the beginning of his next turn. In this manner, a temporal dancer may take this [[SRD:Move Actions|move action]] and then take a [[SRD:5-Foot Step|5-foot step]], then he is considered to occupy both the square he took the [[SRD:Move Actions|move action]] in and the square he moved to with the [[SRD:5-Foot Step|5-foot step]] until the beginning of his next turn.
   
While occupying multiple squares by using time step, the temporal dancer threatens all squares that are within his reach of any square he occupies and may choose to attack from any square that he occupies, though he may still not take any more attacks or actions in a single round than he would be otherwise able to take. The temporal dancer may in fact flank with himself using time step. Additionally, for any special action that does not actually use an action, such as a character using the [[SRD:Dodge|dodge feat]] and "designating" a single opponent to use said feat against, then the temporal dancer may in turn "designate" a single opponent for each individual square he occupies. Any damage that is dealt to any square the dancer occupies is subtracted from the dancer's maximum hit points. If an attack targets an area (as with some [[SRD:Spells|spells]]) and the temporal dancer occupies multiple squares in the area, then consider him as only being in the area in a single point.
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While occupying multiple squares by using time step, the temporal dancer threatens all squares that are within his reach of any square he occupies and may choose to attack from any square that he occupies, though he may still not take any more attacks or actions in a single round than he wound be otherwise able to take. The temporal dancer may in fact flank with himself using time step. Additionally, any special action that does not actually use an action, such as a character using the [[SRD:Dodge|dodge feat]] and "designating" a single opponent to use said feat against, then the temporal dancer may in turn "designate" a single opponent for each individual square he occupies. Any damage that is dealt to any square the dancer occupies is subtracted from the dancers maximum hit points. If an attack targets an area (as with some [[SRD:Spells|spells]]) and the temporal dancer occupies multiple squares in the area, then consider him as only being in the area in a single point.
   
If an oppnent attempts to [[SRD:Disarm|disarm]], [[SRD:Bull Rush|bull rush]], or [[SRD:Grapple|grapple]] the temporal dancer, attempts to [[SRD:Sunder|sunder]] an object the dancer is carrying, or otherwise attempts to affect the dancer in a way that can only affect a single target, then consider the temporal dancer as accordingly detrimented in the square that the affect was directed at. Once the temporal dancer's turn starts again, then the dancer selects a single square he occupies and instantaneously ceases to occupy any other square he occupied before, any lost hit points the temporal dancer took while using time step remain fixed, while any detrimental circumstance that applied to only a single square the temporal dancer occupied no longer affect him (including the loss of equipment due to [[SRD:Sunder|sundering]]) unless the square the dancer chooses to occupy at the beginning of his turn is one that is accordingly detrimented. A temporal dancer may not use time step if he isn't able to move or think properly.
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If an oppnent attempts to [[SRD:Disarm|disarm]], [[SRD:Bull Rush|bull rush]], or [[SRD:Grapple|grapple]] the temporal dancer, attempts to [[SRD:Sunder|sunder]] an object the dancer is carrying, or otherwise attempts to affect the dancer in a way that can only affect a single target, then consider the temporal dancer as accordingly detrimented in the square that the affect was directed at. Once the temporal dancers turn starts again, then the dancer selects a single square he occupies and instantaneously ceases to occupy any other square he occupied before, any lost hit points the temporal dancer took while using time step remain fixed, while any detrimental circumstance that applied to only a single square the temporal dancer occupied no longer affect him (including the loss of equipment due to [[SRD:Sunder|sundering]]) unless the square the dancer chooses to occupy at the beginning of his turn is one that is according detrimented. A temporal dancer may not use time step if he isn't able to move or think properly.
   
(''Note: If the temporal dancer is larger than medium, then replace all instances of 'square' in the above description with 'area', this area being the same size as the area the temporal dancer occupies normally; a temporal dancer may "overlap" himself if this be the case.'')
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(''Note: If the temporal dancer is larger than medium, then replace all instances of 'square' in the above description with 'area', this area being the same size as the area the temporal dancer occupies normally, a temporal dancer may "overlap" himself if this be the case.'')
   
'''{{Anchor|Temporal Strike}}:''' A temporal dancer is as deadly as he is clever. This ability functions exactly like the [[Time Walker (3.5e Class)|time walker]] ability of the same name. The distortion bonus increases by +1 every other level (2nd, 4th, 6th, 8th, and 10th). If a temporal dancer gets a temporal strike bonus from another source, the bonuses on damage stack.
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'''{{Anchor|Temporal Strike}}:''' A temporal dancer is as deadly as he is clever. This ability functions exactly like the [[Time Walker (3.5e Class)|time walker]] ability of the same name. The distortion bonus increases by +1 every other level (2nd, 4th, 6th, 8th, and 10th). If a temporal dancer gets a temporal strike bonus from another source the bonuses on damage stack.
   
 
'''{{Anchor|Careful Step}}:''' Temporal dancers can see things inside of instances, catching their footing before they even start to trip. Starting at third level, the temporal dancer may ignore movement penalties caused by [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]].
 
'''{{Anchor|Careful Step}}:''' Temporal dancers can see things inside of instances, catching their footing before they even start to trip. Starting at third level, the temporal dancer may ignore movement penalties caused by [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]].
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'''{{Anchor|Evasion}}:''' Temporal dancers have it within their power to avoid even the most devastating damage with a mere step. At fifth level, a temporal dancer gains evasion. If exposed to any effect that normally allows him to attempt a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, she takes no damage with a successful [[SRD:Saving Throw|saving throw]]. The evasion ability can only be used if the temporal dancer is wearing light armor or no armor.
 
'''{{Anchor|Evasion}}:''' Temporal dancers have it within their power to avoid even the most devastating damage with a mere step. At fifth level, a temporal dancer gains evasion. If exposed to any effect that normally allows him to attempt a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, she takes no damage with a successful [[SRD:Saving Throw|saving throw]]. The evasion ability can only be used if the temporal dancer is wearing light armor or no armor.
   
'''{{Anchor|Flanker}} ([[Ex]]):''' The dance of a temporal dancer eventually becomes maddening to behold, turning into a sonnet of strange motion with steps that could never be followed by anyone other than a temporal dancer. A temporal dancer of seventh level or higher can flank enemies from seemingly impossible angles. He can designate any square adjacent to any square he occupies as the square from which flanking against an ally is determined (including the square where he stands, as normal). The temporal dancer can designate the square at the beginning of his turn or at any time during his turn. The designated square remains his effective square for flanking until he is no longer adjacent to it or until he chooses a different square (at the start of one of his turns). The character can even choose a square that is impassable or occupied.
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'''{{Anchor|Flanker}} ([[Ex]]):''' The dance of a temporal dancer eventually becomes maddening to behold, turning to a sonnet of strange motion with steps that could never be followed by anyone other than a temporal dancer. A temporal dancer of seventh level or higher can flank enemies from seemingly impossible angles. he can designate any square adjacent to any square he occupies as the square from which flanking against an ally is determined (including the square where he stands, as normal). The temporal dancer can designate the square at the beginning of his turn or at any time during his turn. The designated square remains his effective square for flanking until he is no longer adjacent to it or until he chooses a different square (at the start of one of his turns). The character can even choose a square that is impassable or occupied.
   
 
'''{{Anchor|Improved Uncanny Dodge}}:''' Temporal dancers eventually learn to react to attacks with unearthly grace and precision, avoiding blows even in the most impossible situations. At eighth level, a temporal dancer can no longer be flanked. This defense denies [[SRD:Rogue|rogues]] the ability to use flank attacks to sneak attack the dancer. The exception to this defense is that a [[SRD:Rogue|rogue]] at least four levels higher than the temporal dancer can flank him (and thus sneak attack him).
 
'''{{Anchor|Improved Uncanny Dodge}}:''' Temporal dancers eventually learn to react to attacks with unearthly grace and precision, avoiding blows even in the most impossible situations. At eighth level, a temporal dancer can no longer be flanked. This defense denies [[SRD:Rogue|rogues]] the ability to use flank attacks to sneak attack the dancer. The exception to this defense is that a [[SRD:Rogue|rogue]] at least four levels higher than the temporal dancer can flank him (and thus sneak attack him).
   
'''{{Anchor|Quick Step}}:''' Temporal dancers have it within their power to move faster than others can even try to understand. At ninth level, a temporal dancer can take an extra [[SRD:5-Foot Step|5-foot step]] in any [[SRD:Round|round]] when he doesn’t perform any other movement (except for the first [[SRD:5-Foot Step|5-foot step]]). Like the first, the second [[SRD:5-Foot Step|5-foot step]] does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. A temporal dancer can take the extra [[SRD:5-Foot Step|5-foot step]] immediately after taking the first, or wait until the end of his other actions for the [[SRD:Round|round]]. In all other ways, the rules for taking a [[SRD:5-Foot Step|5-foot step]] apply.
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'''{{Anchor|Quick Step}}:''' Temporal dancer have it within their power to move faster than others can even try to understand. At ninth level, a temporal dancer can take an extra [[SRD:5-Foot Step|5-foot step]] in any [[SRD:Round|round]] when he doesn’t perform any other movement (except for the first [[SRD:5-Foot Step|5-foot step]]). Like the first, the second [[SRD:5-Foot Step|5-foot step]] does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. A temporal dancer can take the extra [[SRD:5-Foot Step|5-foot step]] immediately after taking the first, or wait until the end of his other actions for the [[SRD:Round|round]]. In all other ways, the rules for taking a [[SRD:5-Foot Step|5-foot step]] apply.
   
 
'''{{Anchor|Improved Evasion}}:''' Temporal dancers eventually learn to slip beyond the blows of their enemies with supernatural dexterity, no matter what comes at them. This ability, gained at tenth level, works like evasion (see above). A temporal dancer takes no damage at all on successful [[SRD:Saving Throw|saving throws]] against attacks that allow a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage. What’s more, he takes only half damage even if he fails his [[SRD:Saving Throw|saving throw]].
 
'''{{Anchor|Improved Evasion}}:''' Temporal dancers eventually learn to slip beyond the blows of their enemies with supernatural dexterity, no matter what comes at them. This ability, gained at tenth level, works like evasion (see above). A temporal dancer takes no damage at all on successful [[SRD:Saving Throw|saving throws]] against attacks that allow a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage. What’s more, he takes only half damage even if he fails his [[SRD:Saving Throw|saving throw]].
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