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Parameter Required Description Example(s)
weap Yes The name of the weapon. War Razor;
Gnomish Musket
sme Yes Determines if the weapon is Simple, Martial or Exotic.
"s" for "Simple".
"m" for "Martial".
"e" for "Exotic".
s
ulot Yes Determines how the weapon is held.
"u" for "Unarmed".
"l" for "Light".
"o" for "One-Handed".
"t" for "Two-Handed".
o
ampt Yes How the weapon is used in combat.
"a" if the weapon is ammunition (like an arrow).
"p" if it is a projectile weapon (like a bow).
"m" if it is a melee weapon (like a longsword).
"t" if it is a throwing weapon (like a javelin).
"mt" if it can be both used in melee and thrown (like a dagger).
mt
cost No How much the weapon costs for a medium-sized creature, in gold pieces. 13
sdamage No How much damage the small version of the weapon deals. 1d4
mdamage No How much damage the medium version of the weapon deals. See also: Table: Weapon Damage by Size 1d6
crit No The critical threat range and multiplier of the weapon. 18-20/x2
range No The range increment of the weapon, in feet. 20
weight No How much the weapon weighs, in pounds. 5
type Yes The weapon's damage type. You can put anything here, but make sure you capitalize it.
"/" between damage types makes the weapon a double weapon.
"and" means the weapon deals both damage types at once.
"or" means the weapon can deal either damage type (player's choice).
Piercing;
Piercing and Slashing;
Piercing/Slashing;
Bludgeoning or Piercing;
Force
hp No The weapon's hit points for a medium-sized weapon.
See also: Table: Common Armor, Weapon, and Shield Hardness and Hit Points
10
hardness No The weapon's hardness for a medium-sized weapon.
See also: Table: Common Armor, Weapon, and Shield Hardness and Hit Points
5
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