This template formats a 3.5th edition monster's essential stats in the "classic" PHB style. We encourage you to use the new stat block instead where possible.

Parameters

Every parameter in the template has three variations, the given parameter from the table (we'll call it "foo"), foo2, and foo3. Use the foo2 and foo3 parameters if you're inputting two or three monsters; they specify the stats of the second and third monster you're inputting. For more details, see the examples page.

Parameter Required Description
monster no The monster or monsters' names. This is required if you're inputting multiple monsters (you must also set monster2 and, if three monsters, monster3), otherwise you may omit it.
size yes The monster's size; ex: "Large".
type yes The monster's type; ex: "Outsider". Do not make these links; just write the text by itself.
subtypes no The monster's subtypes, comma separated, if any. Ex: "Fire, Native". Do not make these links; just write the text by itself.
hd yes The monster's hit dice; ex: "6d8+24".
hp yes The monster's total hit points.
init yes The monster's initiative modifier; ex: "+7".
speed yes The monster's movement speeds; ex: "30 ft., fly 60 ft. (good)"
ac yes The monster's total armor class.
touch yes The monster's touch armor class.
flat yes The monster's flat-footed armor class.
bab yes The monster's base attack bonus. Do not include iterative attack bonuses.
grapple yes The monster's grapple modifier.
at no The monster's typical standard-action attack.
full_at no The monster's full attack routine.
space yes The amount of space the monster occupies; ex: "15 ft."
reach yes The monster's reach; ex: "10 ft."
sa no The monster's special attacks, if any.
sq no The monster's special qualities, if any; ex: "Blindsight 60 ft."
fort yes The monster's fortitude save bonus; ex: "+7".
ref yes The monster's reflex save bonus.
will yes The monster's will save bonus.
str no The monster's strength score; all six ability-score parameters will default to "—" if you omit them.
dex no The monster's dexterity score.
con no The monster's constitution score.
int no The monster's intelligence score.
wis no The monster's wisdom score.
cha no The monster's charisma score.
skills no The monster's trained skills and their bonuses. Ex: "Move Silently +16, Spot +17".
feats no The monster's feats, comma-separated. Please make these links to the SRD if they are SRD feats. Ex: "Iron Will, Toughness x2".
env no The environment the monster can be found in.
org no The organizations the monster can be found in; ex: "Pack (2-6 of the monster, 12 children)".
cr yes The monster's Challenge Rating.
treas no Treasure multipliers the monster can be found with; ex: "Double Standard". This defaults to "None" if you omit it.
align no The monster's alignment; ex: "Always Lawful Evil". This defaults to "Any" if you omit it.
adv no How the monster advances. Ex: "Large (10-16 HD), Huge (17+ HD)". This defaults to "None" if you omit it.
la no The monster's level adjustment, if any. This will default to "—" if you omit it.

Examples

One Monster

To make a simple monster in the PHB stat-block format, just follow this example of a 1st-level human warrior.

The following code:

{{3.5e Monster Classic
|monster=Human, 1st-Level Warrior
|size=Medium
|type=Humanoid
|subtypes=Human
|hd=1d8+0
|hp=4
|init=+0
|speed=30 ft. (6 squares)
|ac=10
|touch=10
|flat=10
|bab=+1
|grapple=+1
|at=Heavy mace +1 (1d8)
|full_at=Heavy mace +1 (1d8)
|space=5 ft.
|reach=5 ft.
|fort=+2
|ref=+2
|will=+2
|str=10
|dex=11
|con=10
|int=11
|wis=10
|cha=11
|skills=Craft (weaponsmithing) +4, Craft (armorsmithing) +4, Craft (bowmaking) +4
|feats=Iron Will, Lighting Reflexes
|env=Any land
|cr={{1/2}}
|treas=Standard
|adv=By character class
|la=+0
}}

Becomes this stat block:

Human, 1st-Level Warrior
Size/Type: Medium Humanoid (Human)
Hit Dice: 1d8+0 (4 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Heavy mace +1 (1d8)
Full Attack: Heavy mace +1 (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 10, Dex 11, Con 10, Int 11, Wis 10, Cha 11
Skills: Craft (weaponsmithing) +4, Craft (armorsmithing) +4, Craft (bowmaking) +4
Feats: Iron Will, Lighting Reflexes
Environment: Any land
Organization: Any
Challenge Rating: 0.5 ½
Treasure: Standard
Alignment: Any
Advancement: By character class
Level Adjustment: +0


Three Monsters

You can also make up to three monsters appear on one line with this template, just like in the PHB. To do that, just follow the following example, taken from this WotC article:

The following code:

{{3.5e Monster Classic
|#ofEntries=3
|monster=Werewasp, Humanoid Form
|size=Medium |type=Humanoid |subtypes=Human, Shapechanger
|hd=1d6+3 plus 5d8+15 |hp=44
|init=+3
|speed=30 ft. (6 squares)
|ac=18 (+3 Dex, +2 natural, +3 studded leather armor) |touch=13 |flat=15
|bab=+3 |grapple=+3
|at=Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3)
|full_at=Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3)
|space=5 ft. |reach=5 ft.
|sa=Sneak attack +1d6
|sq=Alternate form, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding
|fort=+5 |ref=+6 |will=+3
|str=10 |dex=16 |con=12 |int=12 |wis=15 |cha=8
|skills=Bluff +3, Climb +3, Escape Artist +5, Hide +6, Knowledge (local) +5, Listen +8, Move Silently +6, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +6
|feats=Alertness, Combat Reflexes, Dodge, Mobility
|org=Solitary or swarm (2-5)
|cr=4
|treas=Standard
|align=Chaotic neutral
|adv=By character class
|la=+2

|monster2=Werewasp, Hybrid Form
|size2=Medium |type2=Humanoid |subtypes2=Human, Shapechanger
|hd2=1d6+3 plus 5d8+15 |hp2=44
|init2=+4
|speed2=30 ft. (6 squares), fly 30 ft. (good)
|ac2=20 (+4 Dex, +6 natural) |touch2=14 |flat2=16
|bab2=+3 |grapple2=+7
|at2=Rapier +7 melee (1d6+6/18-20), or sting +7 melee (1d3+6 plus poison), or shortbow +7 ranged (1d6/x3)
|full_at2=Rapier +7 melee (1d6+6/18-20), and sting +2 melee (1d3+2 plus poison), or shortbow +7 ranged (1d6/x3)
|space2=5 ft. |reach2=5 ft.
|sa2=Curse of entomanothropy, poison, sneak attack +1d6
|sq2=Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding
|fort2=+7 |ref2=+7 |will2=+3
|str2=18 |dex2=18 |con2=16 |int2=12 |wis2=15 |cha2=8
|skills2=Bluff +3, Climb +8, Escape Artist +7, Hide +8, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8
|feats2=Alertness, Combat Reflexes, Dodge, Mobility
|org2=Solitary or swarm (2-5)
|cr2=4
|treas2=Standard
|align2=Chaotic neutral
|adv2=By character class
|la2=+2

|monster3=Werewasp, Giant Wasp Form
|size3=Large |type3=Humanoid |subtypes3=Human, Shapechanger
|hd3=1d6+3 plus 5d8+15 |hp3=44
|init3=+4
|speed3=30 ft. (6 squares), fly 60 ft. (good)
|ac3=19 (-1 size, +4 Dex, +6 natural) |touch3=13 |flat3=15
|bab3=+3 |grapple3=+11
|at3=Sting +6 melee (1d3+6 plus poison)
|full_at3=Sting +6 melee (1d3+6 plus poison)
|space3=10 ft. |reach3=5 ft.
|sa3=Curse of entomanothropy, poison, sneak attack +1d6
|sq3=Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding
|fort3=+7 |ref3=+7 |will3=+3
|str3=18 |dex3=18 |con3=16 |int3=12 |wis3=15 |cha3=8
|skills3=Bluff +3, Climb +8, Escape Artist +7, Hide+4, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8
|feats3=Alertness, Combat Reflexes, Dodge, Mobility
|org3=Solitary or swarm (2-5)
|cr3=4
|treas3=Standard
|align3=Chaotic neutral
|adv3=By character class
|la3=+2
}}

Becomes this stat block:

Werewasp, Humanoid Form Werewasp, Hybrid Form Werewasp, Giant Wasp Form
Size/Type: Medium Humanoid (Human, Shapechanger) Medium Humanoid (Human, Shapechanger) Large Humanoid (Human, Shapechanger)
Hit Dice: 1d6+3 plus 5d8+15 (44 hp) 1d6+3 plus 5d8+15 (44 hp) 1d6+3 plus 5d8+15 (44 hp)
Initiative: +3 +4 +4
Speed: 30 ft. (6 squares) 30 ft. (6 squares), fly 30 ft. (good) 30 ft. (6 squares), fly 60 ft. (good)
Armor Class: 18 (+3 Dex, +2 natural, +3 studded leather armor), touch 13, flat-footed 15 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15
Base Attack/Grapple: +3/+3 +3/+7 +3/+11
Attack: Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) Rapier +7 melee (1d6+6/18-20), or sting +7 melee (1d3+6 plus poison), or shortbow +7 ranged (1d6/x3) Sting +6 melee (1d3+6 plus poison)
Full Attack: Rapier +3 melee (1d6/18-20) or shortbow +6 ranged (1d6/x3) Rapier +7 melee (1d6+6/18-20), and sting +2 melee (1d3+2 plus poison), or shortbow +7 ranged (1d6/x3) Sting +6 melee (1d3+6 plus poison)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft.
Special Attacks: Sneak attack +1d6 Curse of entomanothropy, poison, sneak attack +1d6 Curse of entomanothropy, poison, sneak attack +1d6
Special Qualities: Alternate form, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding Alternate form, damage reduction 5/silver, darkvision 60 ft., entomanothropic command, entomanothropic immunities, trapfinding
Saves: Fort +5, Ref +6, Will +3 Fort +7, Ref +7, Will +3 Fort +7, Ref +7, Will +3
Abilities: Str 10, Dex 16, Con 12, Int 12, Wis 15, Cha 8 Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8 Str 18, Dex 18, Con 16, Int 12, Wis 15, Cha 8
Skills: Bluff +3, Climb +3, Escape Artist +5, Hide +6, Knowledge (local) +5, Listen +8, Move Silently +6, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +6 Bluff +3, Climb +8, Escape Artist +7, Hide +8, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8 Bluff +3, Climb +8, Escape Artist +7, Hide+4, Knowledge (local) +5, Listen +8, Move Silently +8, Perform (sing) +3, Search +5, Spot +21, Survival +11*, Tumble +8
Feats: Alertness, Combat Reflexes, Dodge, Mobility Alertness, Combat Reflexes, Dodge, Mobility Alertness, Combat Reflexes, Dodge, Mobility
Environment: Any Any Any
Organization: Solitary or swarm (2-5) Solitary or swarm (2-5) Solitary or swarm (2-5)
Challenge Rating: 4 4 4
Treasure: Standard Standard Standard
Alignment: Chaotic neutral Chaotic neutral Chaotic neutral
Advancement: By character class By character class By character class
Level Adjustment: +2 +2 +2
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