Balance Level[]
I think that adding half of your strength again to a single weapon is definitely better than the old weapon spec, but not quite rogue level. It's the sort of thing that would make a spirited charger marginally better but not actually different. Since this feat feels right in line with that build, which is a fighter level build, I feel that this is a fighter level feat.
Ghost, you stuck the rogue tag on this, mind going over why or taking up that side of things? - TarkisFlux 19:48, December 8, 2009 (UTC)
- I thought it was on the fence there, high-Fighter/low-Rogue, so it doesn't make much of a difference to me and I don't see it unbalancing Fighter-level games or changing the way the game (and/or RNG) works. Will change it. --Ghostwheel 19:51, December 8, 2009 (UTC)
Favor[]
Rithaniel's Favor | |
This article has been favored and rated Excellent by Rithaniel, for the following reasons: This feat delivers a superb boost to damage, which the normal feat lacks, and it does so in a very straight forward way. This feat is also open to all characters, but at a properly delayed level, as to still keep the Fighter special. All in all, an amazing feat. |
DanielDraco's Favor | |
This article has been favored and rated Excellent by DanielDraco, for the following reasons: Very nicely done. Simple and elegant way to provide a non-static bonus to damage that lands firmly in its rogue balance point. Any character which uses a single weapon (which is most non-spellcasters) can benefit a good deal from it, without giving them too much |
Tarkisflux's Favor | |
This article has been favored and rated Good by Tarkisflux, for the following reasons: This will almost certainly match or exceed the standard weapon specialization bonus, and has room to grow afterwards. Since the old feat was outdone by many other things in the game, this is a welcome sight. It's just the same thing will bigger numbers however, and still locks people into the same weapon without providing any additional options |