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Requirements[]

Amusingly, to use this feat, you must be dead; therefore, you cannot qualify for this feat as Drop Dead requires you to be alive. --TK 00:39, June 6, 2010 (UTC)

The time to use does not affect the prerequisites to qualify for a feat. You merely have to have the other feat to qualify for this one.
Somehow you have mistaken what I plainly said. Drop Dead has a prerequisite that states "Must be alive". If you are not alive, you not longer have Drop Dead as, the rules state, you lose a feat if you no longer qualify for it. Ipso facto, you lose Unfinished Business when you use Drop Dead. Ergo, you stay dead until resurrected. --TK 01:38, June 6, 2010 (UTC)
Somehow I have done just that. Also, I have noticed how similar feat chaining is to Javascript's prototypical nature. Since it is impossible to use this feat, I suggest one of the following fixes.
  1. Remove the "Drop Dead" feat as a requirement to take this feat. Sure, it means this feat is useless if the "Drop Dead" feat is not taken, but it is a joke feat anyways.
  2. Remove the "Be alive" prerequisite for the "Drop Dead" feat to allow the chaining of feats that are based on it after the action has been performed.
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