Requirements[]
Amusingly, to use this feat, you must be dead; therefore, you cannot qualify for this feat as Drop Dead requires you to be alive. --TK 00:39, June 6, 2010 (UTC)
- The time to use does not affect the prerequisites to qualify for a feat. You merely have to have the other feat to qualify for this one.
- Somehow you have mistaken what I plainly said. Drop Dead has a prerequisite that states "Must be alive". If you are not alive, you not longer have Drop Dead as, the rules state, you lose a feat if you no longer qualify for it. Ipso facto, you lose Unfinished Business when you use Drop Dead. Ergo, you stay dead until resurrected. --TK 01:38, June 6, 2010 (UTC)
- Somehow I have done just that. Also, I have noticed how similar feat chaining is to Javascript's prototypical nature. Since it is impossible to use this feat, I suggest one of the following fixes.
- Remove the "Drop Dead" feat as a requirement to take this feat. Sure, it means this feat is useless if the "Drop Dead" feat is not taken, but it is a joke feat anyways.
- Remove the "Be alive" prerequisite for the "Drop Dead" feat to allow the chaining of feats that are based on it after the action has been performed.
- Somehow I have done just that. Also, I have noticed how similar feat chaining is to Javascript's prototypical nature. Since it is impossible to use this feat, I suggest one of the following fixes.