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::Just interjecting that vorpal is a +5 bonus, though i really dont agree with that. The 2d6 typeless damage and the ability to hit incorpreal and ethereal creatures is already past +5 and the disintegrate effect just adds to it. I believe that the bonus breakdown is as follows: +2 for 2d6 damage, +1 because damage is typeless and a force effect, +1 for ghost touch, +1 for hitting ethereal creatures, and +whatever for a 6th level spelllike ability infinity times per day that does not provoke and AoOs that uses BAB as part of the save. There you have it, a crazy blade of disaster broken down. [[User:Skizzlefrits|Skizzlefrits]] 01:30, May 26, 2010 (UTC)
 
::Just interjecting that vorpal is a +5 bonus, though i really dont agree with that. The 2d6 typeless damage and the ability to hit incorpreal and ethereal creatures is already past +5 and the disintegrate effect just adds to it. I believe that the bonus breakdown is as follows: +2 for 2d6 damage, +1 because damage is typeless and a force effect, +1 for ghost touch, +1 for hitting ethereal creatures, and +whatever for a 6th level spelllike ability infinity times per day that does not provoke and AoOs that uses BAB as part of the save. There you have it, a crazy blade of disaster broken down. [[User:Skizzlefrits|Skizzlefrits]] 01:30, May 26, 2010 (UTC)
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::: Let's compare to what amounts to +5 bonus of weapon enhancements. The most standard is +5d6 damage in random energies. Typeless damage beats that part since nothing will be immune or resistant to it, but that's only 2d6 damage. Disintegrate is the biggie though, adding another 5d6 damage even on a successful save... Yep, with everything else I'd probably call this an artifact weapon, effectively at least a +8 (maybe higher) bonus. Disintegrate at will on every successful hit is a bit much pre-epic. --[[User:Ghostwheel|Ghostwheel]] 02:08, May 26, 2010 (UTC)

Revision as of 02:08, 26 May 2010

doesnt this enhancement make vorpal weapons crappier than they already are? Skizzlefrits 15:12, May 25, 2010 (UTC)

What does this have to do with vorpal weapons? Vorpal sucks major ass in my opinion because it only affects creatures not already immune to critical hits, meanwhile this deals typeless damage and/or a disintegrate effect, which can own such creatures (since undead, constructs, and other creatures immune to criticals tend to have no Con score and thus a low Fortitude save. If anything, this makes vorpal weapons obsolete. Good riddance. - TG Cid 17:36, May 25, 2010 (UTC)
Just interjecting that vorpal is a +5 bonus, though i really dont agree with that. The 2d6 typeless damage and the ability to hit incorpreal and ethereal creatures is already past +5 and the disintegrate effect just adds to it. I believe that the bonus breakdown is as follows: +2 for 2d6 damage, +1 because damage is typeless and a force effect, +1 for ghost touch, +1 for hitting ethereal creatures, and +whatever for a 6th level spelllike ability infinity times per day that does not provoke and AoOs that uses BAB as part of the save. There you have it, a crazy blade of disaster broken down. Skizzlefrits 01:30, May 26, 2010 (UTC)
Let's compare to what amounts to +5 bonus of weapon enhancements. The most standard is +5d6 damage in random energies. Typeless damage beats that part since nothing will be immune or resistant to it, but that's only 2d6 damage. Disintegrate is the biggie though, adding another 5d6 damage even on a successful save... Yep, with everything else I'd probably call this an artifact weapon, effectively at least a +8 (maybe higher) bonus. Disintegrate at will on every successful hit is a bit much pre-epic. --Ghostwheel 02:08, May 26, 2010 (UTC)