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|author_name=Leziad
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|adopter=STDoc
 
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|date_adopted= October 7, 2009
 
|date_adopted= October 7, 2009
|status=In Construction
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|editing= Spelling and Grammar only, please.
 
|editing= Spelling and Grammar only, please.
 
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{{3.5e Class Semantic
 
{{3.5e Class Semantic
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==Swashbuckler==
 
==Swashbuckler==
   
  +
Swinging from chandeliers, besting a champion fencer, seducing the daughter of the local magistrate. All these things are normal, everyday occurrences to the Swashbuckler. Whether he is a Dashing Swordsman, a Cunning Blade-Mistress, or a Wizened Veteran, the Swashbuckler is a Versatile Swordsman (or Swordswoman) on the front lines of combat. With his unparalleled grace, the Swashbuckler is just as deadly on a rickety bridge as he is on a flat plain.
<-general description->.
 
   
 
===Making a swashbuckler===
 
===Making a swashbuckler===
   
  +
The Swashbuckler is adept at locking down multiple melee combatants for short periods of time. His High AC is countered by his mediocre hit dice, but his selection of Skills sets him apart from the rank and file soldier.
<-Strong points and weak points, and effectiveness with party members.->.
 
   
'''Abilities:''' Dexterity obviously. Also Intelligence (for Smart Swashbucklers), Wisdom (for Zen Swashbucklers) and Charisma (for Charming swashbucklers).
+
'''Abilities:''' Dexterity obviously. Also Intelligence for Skills (also for Smart Swashbucklers), Wisdom (for Zen Swashbucklers) and Charisma (for Charming Swashbucklers).
   
'''Races:''' Any. Of the common races; Humans, Elfs, Half-Elfs, and Halflings are the most likley candidates to become Swashbucklers. It is uncommon for Gnomes and Dwarves to join this class, and almost completely unheard of for Half-Orcs to become Swashbucklers
+
'''Races:''' Any. Of the common races; Humans, Elves, Half-Elves, and Halflings are the most likely candidates to become Swashbucklers. It is uncommon for Gnomes and Dwarves to join this class, and almost completely unheard of for Half-Orcs to become Swashbucklers
   
 
'''Alignment:''' Any
 
'''Alignment:''' Any
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|-
 
|-
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
 
|6th||class="left" | +6/+1 || +5 || +5 || +2
| class="left" | [[#Stylish Trick|Stylish trick]]
+
| class="left" | [[#Stylish Trick|Stylish Trick]]
 
|-
 
|-
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
 
|7th||class="left" | +7/+2 || +5 || +5 || +2
| class="left" | [[#Acrobatic Charge|Acrobatic Charge]], [[#Swashbuckling|swashbuckling]] 3d6
+
| class="left" | [[#Acrobatic Charge|Acrobatic Charge]], [[#Swashbuckling|Swashbuckling]] 3d6
 
|-
 
|-
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
 
|8th||class="left" | +8/+3 || +6 || +6 || +2
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|-
 
|-
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
 
|9th||class="left" | +9/+4 || +6 || +6 || +3
| class="left" | [[#Stylish Trick|Stylish trick]]
+
| class="left" | [[#Stylish Trick|Stylish Trick]]
 
|-
 
|-
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
 
|10th||class="left" | +10/+5 || +7 || +7 || +3
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|-
 
|-
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
 
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
| class="left" | [[#Stylish Trick|Stylish trick]]
+
| class="left" | [[#Stylish Trick|Stylish Trick]]
 
|-
 
|-
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
 
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
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|-
 
|-
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
 
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
| class="left" | [[#Duellist Spirit|Duellist Spirit]]
+
| class="left" | [[#Duelist Spirit|Duelist Spirit]]
 
|-
 
|-
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
 
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
| class="left" | [[#Stylish Trick|Stylish trick]]
+
| class="left" | [[#Stylish Trick|Stylish Trick]]
 
|-
 
|-
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
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|-
 
|-
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5
| class="left" | [[#Swashbuckling a Rock|Swashbuckling a rock]]
+
| class="left" | [[#Swashbuckling a Rock|Swashbuckling a Rock]]
 
|-
 
|-
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
| class="left" | [[#Stylish Trick|Stylish trick]]
+
| class="left" | [[#Stylish Trick|Stylish Trick]]
 
|-
 
|-
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6
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| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
  +
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (Local, Nobility) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
<-class skills (and key abilities)->.
 
 
|}
 
|}
   
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All of the following are class features of the Swashbuckler.
 
All of the following are class features of the Swashbuckler.
   
'''Weapon and Armor Proficiency:'''.A Swashbuckler is proficent with all Simple and Martial Finessable weapons, and Light Armor. Swashbucklers are not proficcient with shields of any kind.
+
'''Weapon and Armor Proficiency:'''.A Swashbuckler is proficent with all Simple and Martial Finessable weapons, and Light Armor. Swashbucklers are not proficient with shields of any kind.
   
'''{{Anchor|Style}}:''' At 1st level, a Swashbuckler chooses her particular style of Combat. Once her choice is made she cannot change it. She may select one of the following styles:
+
'''{{Anchor|Style}}:''' At 1st level, a Swashbuckler chooses his particular style of Combat. Once his choice is made he cannot change it. In addition, Duelist must use a light or one-handed weapon in one hand and nothing in the other, or lose the use of the class abilities below (Unless noted otherwise). he may select one of the following styles:
   
''Charming Swashbuckler:'' A charming swashbuckler focuses on guile and charms over raw skill. She's a silver-tongued devil with a wit sharper then her blade. She may add [[SRD:Bluff Skill|bluff]], [[SRD:Diplomacy Skill|diplomacy]] and [[SRD:Disguise Skill|disguise]] to her swashbuckler class skill list.
+
''Charming Swashbuckler:'' A charming swashbuckler focuses on guile and charms over raw skill. He's a silver-tongued devil with a wit sharper then his blade. He may add [[SRD:Bluff Skill|bluff]], [[SRD:Diplomacy Skill|diplomacy]] and [[SRD:Disguise Skill|disguise]] to his swashbuckler class skill list.
   
''Smart Swashbuckler:'' A smart swashbuckler is a logical fighter. Using his own intellectual power to overcome his foe. Being smart and tricky pays off, a smart swashbuckler add any Two [[SRD:Intelligence|intelligence]]-based skill to her class skill list (Knowledge skills are taken separately).
+
''Smart Swashbuckler:'' A smart swashbuckler is a logical fighter, using intellectual power to overcome his foe. Being smart and tricky pays off, a smart swashbuckler adds any two [[SRD:Intelligence|intelligence]]-based skills to his class skill list (Knowledge skills are taken separately).
   
''Zen Swashbuckler:'' A Zen swashbuckler is a wise and well seasoned swashbuckler. A Zen swashbuckler's years of practise in the Zen Arts have alloted her an enhanced attunement to her surroundings and feelings of others. She may add [[SRD:Sense Motive Skill|sense motives]] and [[SRD:Survival Skill|survival]] to her Swashbuckler skill list.
+
''Zen Swashbuckler:'' A Zen swashbuckler is a wise and well seasoned swashbuckler. A Zen swashbuckler's years of practice in the Zen Arts have given him an enhanced attunement to his surroundings and the feelings of others. He may add [[SRD:Sense Motive Skill|sense motives]] and [[SRD:Survival Skill|survival]] to his Swashbuckler skill list.
   
'''{{Anchor|Swashbuckling}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking with a light weapon (or a rapier or similar weapon) and nothing in the other, a Swashbuckler deals 1d6 extra damage on every attack (as long as it is made with the light weapon or rapier). The extra damage increases by 1d6 every 3 levels thereafter (as seen on the Swashbuckler table above). This damage does not affect creatures immune to critical hits. The Bonus damage gained from the Swashbuckling ability is not multiplied by critical hits. Swashbuckling can only be used if the Swashbuckler is wearing light or no armor.
+
'''{{Anchor|Swashbuckling}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When attacking with a light or one-handed weapon in one hand and nothing in the other, a Swashbuckler deals 1d6 extra damage on every attack made with the light weapon or rapier. The extra damage increases by 1d6 every 3 levels thereafter (as seen on the Swashbuckler table above). This damage does not affect creatures immune to critical hits. The Bonus damage gained from the Swashbuckling ability is not multiplied by critical hits. Swashbuckling can only be used if the Swashbuckler is wearing light or no armor.
   
'''{{Anchor|Weapon Finesse}}:''' At 1st level a swashbuckler gains the [[SRD:Weapon Finesse|Weapon Finesse]] feat.
+
'''{{Anchor|Weapon Finesse}}:''' At 1st level, a swashbuckler gains the [[SRD:Weapon Finesse|Weapon Finesse]] feat.
   
'''{{Anchor|AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At second level a Swashbuckler gains an AC bonus. The amount of this bonus depends on her style and a particular ability score. The bonus is a dodge bonus, and thus stacks with other dodge bonuses. A Swashbuckler only gains this bonus if she wears light or no armor.
+
'''{{Anchor|AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a Swashbuckler gains an AC bonus. The amount of this bonus depends on his style and a particular ability score. The bonus is an untyped bonus, and does not stack with AC bonuses generated from the same ability score. Thus, a Ninja/Zen Swashbuckler gains a Wisdom bonus to his AC once, not twice. However, a Charming Swashbuckler/Ninja adds his Charisma and his Wisdom modifier to his AC. A Swashbuckler only gains this bonus if he wears light or no armor.
   
''Charming Swashbuckler:'' A Charming Swashbuckler adds her [[SRD:Charisma|Charisma]] modifier to her AC.
+
''Charming Swashbuckler:'' A Charming Swashbuckler adds his [[SRD:Charisma|Charisma]] modifier to his AC.
   
''Smart Swashbuckler:'' A Smart Swashbuckler adds her [[SRD:Intelligence|Intelligence]] modifier to her AC.
+
''Smart Swashbuckler:'' A Smart Swashbuckler adds his [[SRD:Intelligence|Intelligence]] modifier to his AC.
   
''Zen Swashbuckler:'' A Zen Swashbuckler adds her [[SRD:Wisdom|Wisdom]] modifier to her AC.
+
''Zen Swashbuckler:'' A Zen Swashbuckler adds his [[SRD:Wisdom|Wisdom]] modifier to his AC.
   
'''{{Anchor|Stylish Trick}}:''' At 3rd level and every 3 level thereafter, as swashbuckler may choose from the special abilities on the list below. She may never choose any abilities who are not offered to her style. Each ability may only be chosen once, unless otherwise noted.
+
'''{{Anchor|Stylish Trick}}:''' At 3rd level and every 3 levels thereafter, a Swashbuckler may choose from the special abilities on the list below. He may only choose abilities offered to his chosen Style. Each ability may only be chosen once, unless otherwise noted.
   
 
'''''General''''':
 
'''''General''''':
   
''Bonus Feat'': You gain a bonus feat that you meet the prerequisite for. This Feat must be chosen from the Fighter Bonus Feats list. This ability may be chosen Multiple Times.
+
''Bonus Feat'': The Swashbuckler gains a bonus feat for which he meets the prerequisites. This Feat must be chosen from the Fighter Bonus Feats list. This ability may be chosen Multiple Times.
   
''Skillful or Lucky?'': You may choose one of the following bonus feats: Daring Outlaw, Daring Warrior, Deadly Defense, or any Luck Feat.
+
''Skillful or Lucky?'': The Swashbuckler may choose one of the following bonus feats: Daring Outlaw, Daring Warrior, Deadly Defense, or any Luck Feat.
   
 
'''''Charming Style''''':
 
'''''Charming Style''''':
   
''Fan Club (Charming Swashbuckler) ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' You have a fan club, it seems you've attracted the attention of the crowd. You gain the benefit of the [[SRD:Leadership|Leadership]] feat, even if you do not meet the prerequisites. You gain +2 to your leadership score for the purpose of attracting followers of the opposite gender. Only swashbucklers of 6th level or higher can take this trick.
+
''Fan Club ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' The Swashbuckler has a fan club - it seems he's attracted the attention of the crowd. He gains the benefit of the [[SRD:Leadership|Leadership]] feat. He gains +2 to his leadership score for the purpose of attracting followers of the opposite gender. Only Swashbucklers of 6th level or higher can take this trick.
   
''Flamboyant Strike ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': When successfully feinting in combat you may add your [[SRD:Charisma|Charisma]] modifier as extra damage on all your attacks, But only if the Target is subject to your Swashbuckling Damage.
+
''Flamboyant Strike ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': When successfully feinting in combat, the Swashbuckler may add his [[SRD:Charisma|Charisma]] modifier as extra damage on all his attacks, but only if the Target is subject to his Swashbuckling Damage.
   
''Seducing the Crowd (Charming Swashbuckler)([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': As a standard action once per encounter, a Charming Swashbuckler may attempt to change the attitude of everyone within 40 feet. She may attempt a special [[SRD:Charisma|charisma]]-based check (DC10+1 per targets), If she succeeds, all targets' attitudes improve by one step for 1 minute per point of [[SRD:Charisma|Charisma]] Bonus. Any targets who were Hostile to the Swashbuckler must succeed on a Will Save (DC10 + 1/2 Swashbuckler level + Swashbuckler's Charisma modifier) or be [[SRD:Frightened|Frightened]] for 1 round per Point of the Swashbuckler's [[SRD:Charisma|Charisma]] Mod.
+
''Seducing the Crowd ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': As a standard action once per encounter, the Swashbuckler may attempt to change the attitude of everyone within 40 feet. He may attempt a special [[SRD:Charisma|charisma]]-based check (DC10+1 per targets), If he succeeds, all targets' attitudes improve by one step for 1 minute per point of [[SRD:Charisma|Charisma]] Bonus. Any targets who were Hostile to the Swashbuckler must succeed on a Will Save (DC10 + 1/2 Swashbuckler level + Swashbuckler's Charisma modifier) or be [[SRD:Frightened|Frightened]] for 1 round per Point of the Swashbuckler's [[SRD:Charisma|Charisma]] Mod.
   
''Undress Opponents'': When making a full-attack action, a Charming Swashbuckler with this ability can Forfeit one of her Attacks to Reduce the Target's Armor Class bonus by 4 points (To a minimum of 0).
+
''Undress Opponents'': When making a full-attack action, the Swashbuckler may Forfeit one of his Attacks during a full attack to Reduce the Target's Armor Class bonus by 4 points (To a minimum of 0). This ability only reduces bonuses provided by equipment and wearable items.
   
''Unnerving Strike'': When a Charming Swashbuckler downs an opponent, he may as a free action make an Intimidate check vs. All foes within 30 ft.
+
''Unnerving Strike'': When a Charming Swashbuckler with this ability downs an opponent, he may as a free action make an Intimidate check vs. All foes within 30 ft.
   
''Silver-Tongued Blade'': Once per day/level, The Swashbuckler may add his Swashbuckler level to a Bluff, Diplomacy, or Intimidate check.
+
''Silver-Tongued Blade'': Each day, a number of times equal to his Swashbuckler level, he may add his Swashbuckler level to a Bluff, Diplomacy, or Intimidate check.
   
 
'''''Smart Style''''':
 
'''''Smart Style''''':
   
''Anticipate ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': Once per round as a free action. A Smart Swashbuckler can negate one attack of opportunity made against her. The attack is treated as a Miss.
+
''Anticipate ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': Once per round as a free action, the Swashbuckler can negate one attack of opportunity made against him. The attack is treated as a Miss.
   
''Intelligent Assault'': Once per round as a free action a Smart Swashbuckler may treat one of her attacks as a touch attack.
+
''Intelligent Assault'': Once per round as a free action during a full attack, the Swashbuckler may treat one of his attacks as a touch attack.
   
''Cunning Feint([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' A Smart Swashbuckler may add her [[SRD:Intelligence|intelligence]] modifier to [[SRD:Bluff Skill|Feint]] check. Additionally if you sucessfully Feint you may automatically make an attack of opportunity against the Feinted opponent.
+
''Cunning Feint([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' The Swashbuckler may add his [[SRD:Intelligence|intelligence]] modifier to [[SRD:Bluff Skill|Feint]] checks. Additionally, if he successfully Feints he may automatically make an attack of opportunity against the Feinted opponent.
   
 
''Lore of Many Places'': The Swashbuckler gains use of the Bardic Knowledge Ability.
 
''Lore of Many Places'': The Swashbuckler gains use of the Bardic Knowledge Ability.
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''A Mind as Sharp as Their Blade'': The Swashbuckler chooses two skills. Those two skills are treated as having the Skill Focus Feat. This ability may be selected multiple times. Each time, the Swashbuckler chooses two different skills. This ability does not stack with Skill Focus.
 
''A Mind as Sharp as Their Blade'': The Swashbuckler chooses two skills. Those two skills are treated as having the Skill Focus Feat. This ability may be selected multiple times. Each time, the Swashbuckler chooses two different skills. This ability does not stack with Skill Focus.
   
''Quick Reflexes, Quicker Wit'': Once per Encounter, the Swashbuckler may add her Intelligence Modifier as a bonus to her Reflex Saves.
+
''Quick Reflexes, Quicker Wit'': Once per Encounter, the Swashbuckler may add his Intelligence Modifier as a bonus to a Reflex Save.
   
 
'''''Zen Style''''':
 
'''''Zen Style''''':
   
''Zen Defence ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': When fighting defensively or taking taking a total defence action, a Zen swashbuckler may double her Wisdom [[#AC Bonus|AC bonus]] for one round.
+
''Zen Defence ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': When fighting Defensively or taking taking a total Defense action, the Swashbuckler may double his Wisdom [[#AC Bonus|AC bonus]] for one round.
   
''Intuitive Strike ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': Once per Round, A Zen Swashbuckler may add her Wisdom bonus as an Untyped Bonus to her Attack And Damage Rolls for a single attack she makes.
+
''Intuitive Strike ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': Once per Round, the Swashbuckler may add his Wisdom bonus as an Untyped Bonus to his Attack And Damage Rolls for a single attack he makes.
   
''All things are One ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': Once per Encounter, a Zen Swashbuckler may substitute her Wisdom Modifier for any other modifier for a single skill check she makes.
+
''All Things Are One ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': Once per Encounter, the Swashbuckler may substitute his Wisdom Modifier for any other modifier for a single skill check he makes.
   
''Willful Resilience'': The Zen Swashbuckler may replace her Constitution modifier with her Wisdom Modifier for the sake of Calculating Fortitude Saves.
+
''Willful Resilience'': The Swashbuckler may replace his Constitution modifier with his Wisdom modifier for the sake of calculating Fortitude Saves.
   
''Eyes in the Back of your Head'': The Zen Swashbuckler gains use of the Uncanny Dodge ability. If they already have Uncanny Dodge, it stacks to become Improved Uncanny Dodge
+
''Eyes in the Back of your Head'': The Swashbuckler gains use of the Uncanny Dodge ability. If he already has Uncanny Dodge, he instead gains the Improved Uncanny Dodge ability, and his levels in both stack to determine the Minimum level a rogue needs to be in order to sneak attack him.
   
''Life is an Illusion'': The Zen Swashbuckler is always entitled to a Will Save to disbelieve an Illusion, even if they have no reason to believe it is an Illusion. In addition, the Zen Swashbuckler gains a +2 Bonus to saves vs. Illusions.
+
''Life is an Illusion'': The Swashbuckler is always entitled to a Will Save to disbelieve an Illusion, even if he has no reason to disbelieve. In addition, the Swashbuckler gains a +4 Bonus to saves vs. Illusions.
   
'''{{Anchor|Sidestep}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level once per round as a free action, a swashbuckler may make a 5ft step. This ability do not count on the limit of 5 ft steps you can make.
+
'''{{Anchor|Sidestep}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, once per round as a free action, a Swashbuckler may make a 5 ft step. This ability do not count on the limit of 5 ft steps he can make.
   
'''{{Anchor|Acrobatic Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, a swashbuckler gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
+
'''{{Anchor|Acrobatic Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, a Swashbuckler gains the ability to charge in situations where others cannot. He may charge over difficult terrain that normally slows movement. Depending on the circumstance, he may still need to make appropriate checks to successfully move over the terrain.
   
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level and higher, a swashbuckler can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the swashbuckler is wearing light armor or no armor. A helpless swashbuckler does not gain the benefit of evasion.
+
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level and higher, a Swashbuckler can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the swashbuckler is wearing light armor or no armor. A helpless Swashbuckler does not gain the benefit of Evasion.
   
'''{{Anchor|Supreme Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level a swashbuckler may change direction at will during a charge. She may do up to a 90 degree turn at once.
+
'''{{Anchor|Supreme Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, a Swashbuckler may change direction at will during a charge. He may do up to a 90 degree turn at once.
   
'''{{Anchor|Duelist Spirit}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, a swashbuckler may ignore the effects of an Mind Affecting effect If she makes a successful will saving throw against an effect that would have a Partial effect on a successful save (such as half or partial), she instead ignores the effect completely. Duelist Spirit may only be used when the Swashbuckler is conscious.
+
'''{{Anchor|Duelist Spirit}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, when a Swashbuckler makes a successful Will Saving Throw against an effect that would have a Partial effect on a successful save (such as half or partial), he instead ignores the effect completely. Duelist Spirit may only be used when the Swashbuckler is conscious.
   
'''{{Anchor|Swashbuckling a Rock}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 17th level, a swashbuckler gains a mastery of Swashbuckling so incredible, so unbelievable, so awesome that he can do things only others can dream of. He may totally ignore any critical hit immunity or resistance for the purpose of landing a critical hit with a light or one-handed weapon.
+
'''{{Anchor|Swashbuckling a Rock}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 17th level, a Swashbuckler gains a mastery of Swashbuckling so incredible, so unbelievable, so awesome that he can do things only others can dream of. He may totally ignore any critical hit immunity or resistance for the purpose of landing a critical hit with a light or one-handed weapon.
   
'''{{Anchor|Swashbuckling Supremacy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, the swashbuckler rises to the pinnacle of her art. She may choose two of the following effects:
+
'''{{Anchor|Swashbuckling Supremacy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a Swashbuckler rises to the pinnacle of his art. He may choose two of the following effects:
   
 
* Take 10 on any one attack during a full-attack action.
 
* Take 10 on any one attack during a full-attack action.
* Double critical hit range of every light or one-handed slashing or piercing weapon she wields (stacks with keen and improved critical).
+
* Double the critical hit range on any light or one-handed slashing or piercing weapon he is wielding (stacks with keen and improved critical).
 
* Gain proficiency and [[SRD:Weapon Focus|weapon focus]] with every melee light or one-handed slashing or piercing weapon in existence.
 
* Gain proficiency and [[SRD:Weapon Focus|weapon focus]] with every melee light or one-handed slashing or piercing weapon in existence.
* Increase the critical multiplier of any weapon she wields by one step. (x2-x3 -4-x5)
+
* Increase the critical multiplier of any weapon he wields by one step. (x2->x3, x4->x5)
   
 
====Epic Swashbuckler====
 
====Epic Swashbuckler====
Line 235: Line 234:
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
+
6 + [[SRD:Intelligence|Int]] modifier skill points per level.
  +
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (Local, Nobility) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
   
 
'''Bonus Feat:''' The Swashbuckler may choose a bonus feat from the Epic Fighter Bonus Feat list.
 
'''Bonus Feat:''' The Swashbuckler may choose a bonus feat from the Epic Fighter Bonus Feat list.
   
'''Versatile Stylish Trick:''' The Swashbuckler may learn a Stylish Trick from another Swashbuckling Style normally not available to her.
+
'''Versatile Stylish Trick:''' The Swashbuckler may learn a Stylish Trick from another Swashbuckling Style normally not available to him.
   
 
'''Swashbuckling:''' Swashbuckling Damage Bonuses continue to rise every three levels after 19th.
 
'''Swashbuckling:''' Swashbuckling Damage Bonuses continue to rise every three levels after 19th.
   
''Gain Additional Swashbuckling Supremacy Ability'': Gain another ability from the Swashbuckling Supremacy List.
+
'''Gain Additional Swashbuckling Supremacy Ability''': Gain another ability from the Swashbuckling Supremacy List. When you have all of them, this becomes an Additional Bonus Feat.
   
 
====Human Swashbuckler Starting Package====
 
====Human Swashbuckler Starting Package====
   
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
+
'''Weapons:''' Rapier.
   
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
+
'''Skill Selection:''' Balance, Climb, Escape Artist, Hide, Jump, Listen, Move Silently.
   
 
{| class="zebra d20"
 
{| class="zebra d20"
Line 256: Line 256:
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|-
 
|-
  +
| class="left" | Balance || 4 || Dex || -2
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
 
 
|-
 
|-
  +
| class="left" | Climb || 4 || Str || -2
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
 
  +
|-
<-copy and paste the rows as necessary.->
 
  +
| class="left" | Escape Artist || 4 || Dex || -2
  +
|-
  +
| class="left" | Hide || 4 || Dex || -2
  +
|-
  +
| class="left" | Jump || 4 || Str || -2
  +
|-
  +
| class="left" | Listen || 4 || Wis || -
  +
|-
  +
| class="left" | Move Silently || 4 || Dex || -2
  +
|-
  +
 
|}
 
|}
   
'''Feat:''' <-1st-level feat selection->.
+
'''Feat:''' Weapon Focus (Rapier).
   
  +
'''Bonus Feats:''' Skill Focus (Move Silently)
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
   
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
+
'''Gear:''' Chain Shirt, Bedroll, 50' Rope, 4 Day's Trail Rations, Waterskin.
   
'''Gold:''' <-Starting gold using this package.->.
+
'''Gold:''' Average
   
 
===Campaign Information===
 
===Campaign Information===
Line 274: Line 285:
 
====Playing a Swashbuckler====
 
====Playing a Swashbuckler====
   
  +
'''Religion:''' Most Swashbucklers revere gods of Cunning and Combat. Some good aligned, battle-oriented Swashbucklers may Revere Kord or Tempus.
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
   
  +
'''Other Classes:''' Swashbucklers tend to get along very well with Rogues and Rangers as they appreciate a desire for Finesse rather than pure force. Fighters tend to view Swashbucklers as rather puny, while Swashbucklers see Fighters as uglier, less intelligent versions of themselves. Paladins and Lawful Clerics tend to be annoyed by a Swashbuckler's flamboyant ways, and Monks seem rather indifferent towards them - "Pride goeth before a fall," they might say.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
   
  +
'''Combat:''' Swashbucklers, regardless of style, tend to stay on the front lines of combat. They put their High AC and BAB to good use in extended Melee, but can be stealthy enough to assist the Rogue in his Endeavors.
'''Combat:''' <-Typical role in combat->.
 
   
  +
'''Advancement:''' Some Swashbucklers take levels in Fighter to expand their repertoire of available weapons, while others take levels in Rogue to put extra emphasis in their stealthy abilities.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 
   
====Swashbuckler in he World====
+
====Swashbucklers in he World====
   
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
+
{{quote|Ha Ha! The Mask Smiles upon us this day! To Arms!|orig=Hector Zassal, Human Swashbuckler}}
   
  +
Swashbucklers tend to be either Greedy Rogues or Chivalrous Anti-Heroes. There doesn't seem to be a middle ground for these Fencers.
<-Where characters of this class fit in a d20 world.->
 
   
  +
'''Notables:''' Hector Zassal, Human Swashbuckler 6
'''Daily Life:''' <-day in the life of a character of this class->.
 
   
  +
'''Organizations:''' Swashbucklers have no formal organization, however, some have been known to band together to form impromptu guilds.
'''Notables:''' <-notable NPCs of this class->.
 
   
  +
'''NPC Reactions:''' Most people are either unnerved by the Swashbuckler (and rightly so, if he's there for their gold) or enjoy his cavorting nature.
'''Organizations:''' <-info on what, where, when, and how characters of this class congregtate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
   
 
====Swashbuckler Lore====
 
====Swashbuckler Lore====
   
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
Characters with ranks in Knowledge (History) can research Swashbucklers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
   
 
{| class="zebra d20"
 
{| class="zebra d20"
  +
|+ Knowledge (History)
|+ <-the appropriate skills->
 
 
! DC || class="left" | Result
 
! DC || class="left" | Result
 
|-
 
|-
| 5 || class="left" | <-common knowledge->.
+
| 5 || class="left" | Swashbucklers are Fighters who wear little or no Armor
 
|-
 
|-
| 10 || class="left" | <-not so common knowledge->.
+
| 10 || class="left" | Swashbucklers are Accomplished Fencers
 
|-
 
|-
| 15 || class="left" | <-rare information->.
+
| 15 || class="left" | Swashbucklers practice one of three styles, Charming, Smart, or Zen.
 
|-
 
|-
| 20 || class="left" | <-very rare information->.
+
| 20 || class="left" | Some Swashbucklers can learn Tricks from Other Styles
 
|}
 
|}
   
 
====Swashbuckler in the Game====
 
====Swashbuckler in the Game====
   
  +
'''Sample Encounter:''' The Party is waylaid by a duo of Swashbucklers, each carrying Obviously Magical Rapiers. The Swashbucklers mean to Rob them.
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
   
  +
''EL whatever:'' CR 4 x 2 = ECL 6
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
 
   
   

Latest revision as of 00:04, 13 March 2013

Adopted By
STDoc (talk)
Original Creator: Leziad
Date Adopted: October 7, 2009
Status: Complete
Editing: Spelling and Grammar only, please.
Balance: Wizard

{{#set:Summary=A swashbuckler who is actually playable after level 3. }}


Swashbuckler[]

Swinging from chandeliers, besting a champion fencer, seducing the daughter of the local magistrate. All these things are normal, everyday occurrences to the Swashbuckler. Whether he is a Dashing Swordsman, a Cunning Blade-Mistress, or a Wizened Veteran, the Swashbuckler is a Versatile Swordsman (or Swordswoman) on the front lines of combat. With his unparalleled grace, the Swashbuckler is just as deadly on a rickety bridge as he is on a flat plain.

Making a swashbuckler[]

The Swashbuckler is adept at locking down multiple melee combatants for short periods of time. His High AC is countered by his mediocre hit dice, but his selection of Skills sets him apart from the rank and file soldier.

Abilities: Dexterity obviously. Also Intelligence for Skills (also for Smart Swashbucklers), Wisdom (for Zen Swashbucklers) and Charisma (for Charming Swashbucklers).

Races: Any. Of the common races; Humans, Elves, Half-Elves, and Halflings are the most likely candidates to become Swashbucklers. It is uncommon for Gnomes and Dwarves to join this class, and almost completely unheard of for Half-Orcs to become Swashbucklers

Alignment: Any

Starting Gold: 4d6×10 gp (140 gp).

Starting Age: Simple

Table: The Swashbuckler

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Style, swashbuckling 1d6, weapon finesse
2nd +2 +3 +3 +0 AC bonus
3rd +3 +3 +3 +1 Stylish trick
4th +4 +4 +4 +1 Swashbuckling 2d6
5th +5 +4 +4 +1 Sidestep
6th +6/+1 +5 +5 +2 Stylish Trick
7th +7/+2 +5 +5 +2 Acrobatic Charge, Swashbuckling 3d6
8th +8/+3 +6 +6 +2 Evasion
9th +9/+4 +6 +6 +3 Stylish Trick
10th +10/+5 +7 +7 +3 Swashbuckling 4d6
11th +11/+6/+1 +7 +7 +3 Supreme Charge
12th +12/+7/+2 +8 +8 +4 Stylish Trick
13th +13/+8/+3 +8 +8 +4 Swashbuckling 5d6
14th +14/+9/+4 +9 +9 +4 Duelist Spirit
15th +15/+10/+5 +9 +9 +5 Stylish Trick
16th +16/+11/+6/+1 +10 +10 +5 Swashbuckling 6d6
17th +17/+12/+7/+2 +10 +10 +5 Swashbuckling a Rock
18th +18/+13/+8/+3 +11 +11 +6 Stylish Trick
19th +19/+14/+9/+4 +11 +11 +6 Swashbuckling 7d6
20th +20/+15/+10/+5 +12 +12 +6 Swashbuckling Supremacy

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local, Nobility) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[]

All of the following are class features of the Swashbuckler.

Weapon and Armor Proficiency:.A Swashbuckler is proficent with all Simple and Martial Finessable weapons, and Light Armor. Swashbucklers are not proficient with shields of any kind.

Style: At 1st level, a Swashbuckler chooses his particular style of Combat. Once his choice is made he cannot change it. In addition, Duelist must use a light or one-handed weapon in one hand and nothing in the other, or lose the use of the class abilities below (Unless noted otherwise). he may select one of the following styles:

Charming Swashbuckler: A charming swashbuckler focuses on guile and charms over raw skill. He's a silver-tongued devil with a wit sharper then his blade. He may add bluff, diplomacy and disguise to his swashbuckler class skill list.

Smart Swashbuckler: A smart swashbuckler is a logical fighter, using intellectual power to overcome his foe. Being smart and tricky pays off, a smart swashbuckler adds any two intelligence-based skills to his class skill list (Knowledge skills are taken separately).

Zen Swashbuckler: A Zen swashbuckler is a wise and well seasoned swashbuckler. A Zen swashbuckler's years of practice in the Zen Arts have given him an enhanced attunement to his surroundings and the feelings of others. He may add sense motives and survival to his Swashbuckler skill list.

Swashbuckling (Ex): When attacking with a light or one-handed weapon in one hand and nothing in the other, a Swashbuckler deals 1d6 extra damage on every attack made with the light weapon or rapier. The extra damage increases by 1d6 every 3 levels thereafter (as seen on the Swashbuckler table above). This damage does not affect creatures immune to critical hits. The Bonus damage gained from the Swashbuckling ability is not multiplied by critical hits. Swashbuckling can only be used if the Swashbuckler is wearing light or no armor.

Weapon Finesse: At 1st level, a swashbuckler gains the Weapon Finesse feat.

AC Bonus (Ex): At 2nd level, a Swashbuckler gains an AC bonus. The amount of this bonus depends on his style and a particular ability score. The bonus is an untyped bonus, and does not stack with AC bonuses generated from the same ability score. Thus, a Ninja/Zen Swashbuckler gains a Wisdom bonus to his AC once, not twice. However, a Charming Swashbuckler/Ninja adds his Charisma and his Wisdom modifier to his AC. A Swashbuckler only gains this bonus if he wears light or no armor.

Charming Swashbuckler: A Charming Swashbuckler adds his Charisma modifier to his AC.

Smart Swashbuckler: A Smart Swashbuckler adds his Intelligence modifier to his AC.

Zen Swashbuckler: A Zen Swashbuckler adds his Wisdom modifier to his AC.

Stylish Trick: At 3rd level and every 3 levels thereafter, a Swashbuckler may choose from the special abilities on the list below. He may only choose abilities offered to his chosen Style. Each ability may only be chosen once, unless otherwise noted.

General:

Bonus Feat: The Swashbuckler gains a bonus feat for which he meets the prerequisites. This Feat must be chosen from the Fighter Bonus Feats list. This ability may be chosen Multiple Times.

Skillful or Lucky?: The Swashbuckler may choose one of the following bonus feats: Daring Outlaw, Daring Warrior, Deadly Defense, or any Luck Feat.

Charming Style:

Fan Club (Ex): The Swashbuckler has a fan club - it seems he's attracted the attention of the crowd. He gains the benefit of the Leadership feat. He gains +2 to his leadership score for the purpose of attracting followers of the opposite gender. Only Swashbucklers of 6th level or higher can take this trick.

Flamboyant Strike (Ex): When successfully feinting in combat, the Swashbuckler may add his Charisma modifier as extra damage on all his attacks, but only if the Target is subject to his Swashbuckling Damage.

Seducing the Crowd (Ex): As a standard action once per encounter, the Swashbuckler may attempt to change the attitude of everyone within 40 feet. He may attempt a special charisma-based check (DC10+1 per targets), If he succeeds, all targets' attitudes improve by one step for 1 minute per point of Charisma Bonus. Any targets who were Hostile to the Swashbuckler must succeed on a Will Save (DC10 + 1/2 Swashbuckler level + Swashbuckler's Charisma modifier) or be Frightened for 1 round per Point of the Swashbuckler's Charisma Mod.

Undress Opponents: When making a full-attack action, the Swashbuckler may Forfeit one of his Attacks during a full attack to Reduce the Target's Armor Class bonus by 4 points (To a minimum of 0). This ability only reduces bonuses provided by equipment and wearable items.

Unnerving Strike: When a Charming Swashbuckler with this ability downs an opponent, he may as a free action make an Intimidate check vs. All foes within 30 ft.

Silver-Tongued Blade: Each day, a number of times equal to his Swashbuckler level, he may add his Swashbuckler level to a Bluff, Diplomacy, or Intimidate check.

Smart Style:

Anticipate (Ex): Once per round as a free action, the Swashbuckler can negate one attack of opportunity made against him. The attack is treated as a Miss.

Intelligent Assault: Once per round as a free action during a full attack, the Swashbuckler may treat one of his attacks as a touch attack.

Cunning Feint(Ex): The Swashbuckler may add his intelligence modifier to Feint checks. Additionally, if he successfully Feints he may automatically make an attack of opportunity against the Feinted opponent.

Lore of Many Places: The Swashbuckler gains use of the Bardic Knowledge Ability.

A Mind as Sharp as Their Blade: The Swashbuckler chooses two skills. Those two skills are treated as having the Skill Focus Feat. This ability may be selected multiple times. Each time, the Swashbuckler chooses two different skills. This ability does not stack with Skill Focus.

Quick Reflexes, Quicker Wit: Once per Encounter, the Swashbuckler may add his Intelligence Modifier as a bonus to a Reflex Save.

Zen Style:

Zen Defence (Ex): When fighting Defensively or taking taking a total Defense action, the Swashbuckler may double his Wisdom AC bonus for one round.

Intuitive Strike (Ex): Once per Round, the Swashbuckler may add his Wisdom bonus as an Untyped Bonus to his Attack And Damage Rolls for a single attack he makes.

All Things Are One (Ex): Once per Encounter, the Swashbuckler may substitute his Wisdom Modifier for any other modifier for a single skill check he makes.

Willful Resilience: The Swashbuckler may replace his Constitution modifier with his Wisdom modifier for the sake of calculating Fortitude Saves.

Eyes in the Back of your Head: The Swashbuckler gains use of the Uncanny Dodge ability. If he already has Uncanny Dodge, he instead gains the Improved Uncanny Dodge ability, and his levels in both stack to determine the Minimum level a rogue needs to be in order to sneak attack him.

Life is an Illusion: The Swashbuckler is always entitled to a Will Save to disbelieve an Illusion, even if he has no reason to disbelieve. In addition, the Swashbuckler gains a +4 Bonus to saves vs. Illusions.

Sidestep (Ex): At 5th level, once per round as a free action, a Swashbuckler may make a 5 ft step. This ability do not count on the limit of 5 ft steps he can make.

Acrobatic Charge (Ex): At 7th level, a Swashbuckler gains the ability to charge in situations where others cannot. He may charge over difficult terrain that normally slows movement. Depending on the circumstance, he may still need to make appropriate checks to successfully move over the terrain.

Evasion (Ex): At 8th level and higher, a Swashbuckler can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the swashbuckler is wearing light armor or no armor. A helpless Swashbuckler does not gain the benefit of Evasion.

Supreme Charge (Ex): At 11th level, a Swashbuckler may change direction at will during a charge. He may do up to a 90 degree turn at once.

Duelist Spirit (Ex): At 14th level, when a Swashbuckler makes a successful Will Saving Throw against an effect that would have a Partial effect on a successful save (such as half or partial), he instead ignores the effect completely. Duelist Spirit may only be used when the Swashbuckler is conscious.

Swashbuckling a Rock (Ex): At 17th level, a Swashbuckler gains a mastery of Swashbuckling so incredible, so unbelievable, so awesome that he can do things only others can dream of. He may totally ignore any critical hit immunity or resistance for the purpose of landing a critical hit with a light or one-handed weapon.

Swashbuckling Supremacy (Ex): At 20th level, a Swashbuckler rises to the pinnacle of his art. He may choose two of the following effects:

  • Take 10 on any one attack during a full-attack action.
  • Double the critical hit range on any light or one-handed slashing or piercing weapon he is wielding (stacks with keen and improved critical).
  • Gain proficiency and weapon focus with every melee light or one-handed slashing or piercing weapon in existence.
  • Increase the critical multiplier of any weapon he wields by one step. (x2->x3, x4->x5)

Epic Swashbuckler[]

Table: The Epic Swashbuckler

Hit Die: d8

Level Special
21st Bonus Feat
22nd Swashbuckling +8d6
23rd Versatile Stylish Trick
24th Gain Additional Swashbuckling Supremacy Ability
25th Swashbuckling +9d6
26th Versatile Stylish Trick
27th Bonus Feat
28th Swashbuckling +10d6, Gain Additional Swashbuckling Supremancy Ability
29th Versatile Stylish Trick
30th Bonus Feat

6 + Int modifier skill points per level. Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local, Nobility) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Bonus Feat: The Swashbuckler may choose a bonus feat from the Epic Fighter Bonus Feat list.

Versatile Stylish Trick: The Swashbuckler may learn a Stylish Trick from another Swashbuckling Style normally not available to him.

Swashbuckling: Swashbuckling Damage Bonuses continue to rise every three levels after 19th.

Gain Additional Swashbuckling Supremacy Ability: Gain another ability from the Swashbuckling Supremacy List. When you have all of them, this becomes an Additional Bonus Feat.

Human Swashbuckler Starting Package[]

Weapons: Rapier.

Skill Selection: Balance, Climb, Escape Artist, Hide, Jump, Listen, Move Silently.

Skill Ranks Ability Armor
Check
Penalty
Balance 4 Dex -2
Climb 4 Str -2
Escape Artist 4 Dex -2
Hide 4 Dex -2
Jump 4 Str -2
Listen 4 Wis -
Move Silently 4 Dex -2

Feat: Weapon Focus (Rapier).

Bonus Feats: Skill Focus (Move Silently)

Gear: Chain Shirt, Bedroll, 50' Rope, 4 Day's Trail Rations, Waterskin.

Gold: Average

Campaign Information[]

Playing a Swashbuckler[]

Religion: Most Swashbucklers revere gods of Cunning and Combat. Some good aligned, battle-oriented Swashbucklers may Revere Kord or Tempus.

Other Classes: Swashbucklers tend to get along very well with Rogues and Rangers as they appreciate a desire for Finesse rather than pure force. Fighters tend to view Swashbucklers as rather puny, while Swashbucklers see Fighters as uglier, less intelligent versions of themselves. Paladins and Lawful Clerics tend to be annoyed by a Swashbuckler's flamboyant ways, and Monks seem rather indifferent towards them - "Pride goeth before a fall," they might say.

Combat: Swashbucklers, regardless of style, tend to stay on the front lines of combat. They put their High AC and BAB to good use in extended Melee, but can be stealthy enough to assist the Rogue in his Endeavors.

Advancement: Some Swashbucklers take levels in Fighter to expand their repertoire of available weapons, while others take levels in Rogue to put extra emphasis in their stealthy abilities.

Swashbucklers in he World[]

Ha Ha! The Mask Smiles upon us this day! To Arms!

Swashbucklers tend to be either Greedy Rogues or Chivalrous Anti-Heroes. There doesn't seem to be a middle ground for these Fencers.

Notables: Hector Zassal, Human Swashbuckler 6

Organizations: Swashbucklers have no formal organization, however, some have been known to band together to form impromptu guilds.

NPC Reactions: Most people are either unnerved by the Swashbuckler (and rightly so, if he's there for their gold) or enjoy his cavorting nature.

Swashbuckler Lore[]

Characters with ranks in Knowledge (History) can research Swashbucklers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (History)
DC Result
5 Swashbucklers are Fighters who wear little or no Armor
10 Swashbucklers are Accomplished Fencers
15 Swashbucklers practice one of three styles, Charming, Smart, or Zen.
20 Some Swashbucklers can learn Tricks from Other Styles

Swashbuckler in the Game[]

Sample Encounter: The Party is waylaid by a duo of Swashbucklers, each carrying Obviously Magical Rapiers. The Swashbucklers mean to Rob them.

EL whatever: CR 4 x 2 = ECL 6



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