Created By
FrankTrollman (talk)
Date Created: August, 2009
Status: Complete
Editing: Please feel free to edit constructively!

Swamp Walker[edit | edit source]

This is our home now, beast!

Prerequisite: Bane Guard

The dankest places on the planet are the ones most need of protecting, for those are the wilderness lands that spawn foul beasts and most easily allow for attack by savage elements. And so it is there that the small races make there stand, that their conquest of the world shall not be turned back.

Swamp Walker Path Features[edit | edit source]

Sure Footed (11th Level): You can shift into difficult terrain without penalty. You suffer no penalty for being in difficult terrain.
Resilient Surge (11th Level): When you spend an action point, regain hit points as if you had spent a Healing Surge.
Cruel Practicality (16th Level): You may add your Charisma modifier to the damage of any At-Will attack you make.

Bite of Thorns Swamp Walker Attack 11
You stab the target repeatedly in the manner of the biting mire rose.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One Creature
Attack: Dexterity Vs. AC, two attacks
Hit: 1[W]+Dexterity damage.

Swamp Lore Swamp Walker Utility 12
You know how to cure poison and Disease.
Usage::At-Will ✦ Shadow
Action Type::Standard Action Adjacent
Target: One Creature
Effect: You cure a Disease or end an Ongoing Poison effect.

Wyvern Tail Strike Swamp Walker Attack 20
You stab a fool like the lofty Wyvern.
Usage::Daily ✦ Shadow, Weapon, Poison, Reliable
Action Type::Standard Action Melee Weapon
Primary Target: One Creature
Attack: Dexterity Vs. AC
Hit: 5[W]+Dexterity damage and a secondary attack against the same target.
Miss: Half damage and no secondary attack.
Secondary Target: One Creature
Secondary Attack: Charisma Vs. Fortitude
Hit: 2[W]+Charisma Poison damage and ongoing Poison Damage 15 (save ends).

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