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|summary=You can summon astounding numbers of creatures. This is a magical feat that scales with the highest level Conjuration (Summoning) or Conjuration (Calling) spell you can cast.
 
|summary=You can summon astounding numbers of creatures. This is a magical feat that scales with the highest level Conjuration (Summoning) or Conjuration (Calling) spell you can cast.
 
|lvl0=You may call any of your followers or cohorts granted by a feat as a standard action. When you call one, you may choose one of a specific interchangeable kind or a specific one. This is a Conjuration (Calling) effect. The follower appears at a point you designate within close range. Unlike other (Calling) effects, it works regardless of what plane of existence you or your follower are on.
 
|lvl0=You may call any of your followers or cohorts granted by a feat as a standard action. When you call one, you may choose one of a specific interchangeable kind or a specific one. This is a Conjuration (Calling) effect. The follower appears at a point you designate within close range. Unlike other (Calling) effects, it works regardless of what plane of existence you or your follower are on.
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|lvl1=You can call a group of group of minions, causing you to gain a [[Races_of_War_(3.5e_Sourcebook)/Logistics_and_Dragons#Leaders_of_Men|leadership score]] equal to your unmodified caster level + your Charisma modifier, and attract followers. These followers must not be native to the material plane.
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|lvl1=You can call a group of group of minions, causing you to gain a leadership score equal to your unmodified caster level + your Charisma modifier, and attract followers. These followers must not be native to the material plane.
 
|lvl3=You are able to enforce the loyalty of a mighty planar creature, giving you a cohort who must not be native to the material plane.
 
|lvl3=You are able to enforce the loyalty of a mighty planar creature, giving you a cohort who must not be native to the material plane.
 
|lvl6=When any creature within close range of you is subject to a hostile teleportation or abjuration effect that would result in it being teleported and that allows a saving throw, you may choose to make a saving throw as well. If you succeed, the effect is negated.
 
|lvl6=When any creature within close range of you is subject to a hostile teleportation or abjuration effect that would result in it being teleported and that allows a saving throw, you may choose to make a saving throw as well. If you succeed, the effect is negated.
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