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''You focus your mental abilities, telekinetically performing feats that even the strongest man would struggle to complete.''
 
''You focus your mental abilities, telekinetically performing feats that even the strongest man would struggle to complete.''
   
Make any one Strength-based ability check or Strength-based skill check using your pooled mental stat modifiers instead of your Strength modifier.
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Whenever making any d20 roll modified by your Strength modifier, you gain a bonus to that check equal to your Charisma bonus (minimum +2).
   
If you expend your psionic focus, you may use this power as an immediate action in response to an opponent's attempt to force you to make a strength check (in response to a trip or bull rush attempt, for example, but not a grapple or disarm check because those aren't just ability checks).
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If you expend your psionic focus, you may use this power as an immediate action, and the duration changes to "Until the end of your next turn."
 
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Latest revision as of 18:15, 22 July 2010

Created By
DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Please feel free to edit constructively!


{{#set:Summary=Make a Strength check using pooled mental stat bonuses. }} {{#set:Discipline=Mental Grip|Type=Boost}}

Strength of Will
Mental Grip (Boost)
Level: Level::3
Initiation Action: 1 full-round action
Range: Personal
Target: You
Duration: Instantaneous

You focus your mental abilities, telekinetically performing feats that even the strongest man would struggle to complete.

Whenever making any d20 roll modified by your Strength modifier, you gain a bonus to that check equal to your Charisma bonus (minimum +2).

If you expend your psionic focus, you may use this power as an immediate action, and the duration changes to "Until the end of your next turn."



Back to Main Page3.5e HomebrewClass Ability ComponentsManeuversMental Grip