Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Created: 3/5/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Tiny Magical Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft., fly 40 ft. (poor)
Armor Class: 15 (+2 size, +1 natural, +2 Dex), touch 14, flat-footed 13
Base Attack/Grapple: +1/-9
Attack: Bite +4 melee (1d3-2)
Full Attack: Bite +4 melee (1d3-2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Fear
Special Qualities:
Saves: Fort +3, Ref +3, Will +1
Abilities: Str 7, Dex 12, Con 12, Int 5, Wis 12, Cha 13
Skills: Intimidate +6, Survival +6
Feats: Weapon FinesseB, Ability Focus: Fear
Environment: Any wilderness
Organization: Solitary or pair
Challenge Rating: 1
Treasure: Standard.
Alignment: Always Neutral
Advancement: 2-4 HD (Tiny), 5-6 HD (Small)
Level Adjustment:

Combat Edit

Fear (Su): By leering and growling, a Spearow can frighten creatures which view or hear it. All creatures within a short ranged cone (25 feet plus 5 feet per two hit dice long and wide) must make a three consecutive Will saves (DC 10 + half HD + Charisma modifier), becoming shaken for each save failed. Remember that shaken creatures who become shaken again become frightened, and then panicked. A creature which passes all three saves is immune to the Fear ability of that Spearow for 1 hour, and the fear lasts for 1 minute per hit die of the Spearow.

The sample Spearow has a Fear DC of 13.

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
Back to Main Page3.5e HomebrewMonsters
Community content is available under CC-BY-SA unless otherwise noted.