Hit: 4d4 + 6 untyped and poison damage. The target takes ongoing 5 poison damage, and a -2 penalty to all attack and damage rolls (save ends both).
Entangling Strike (Standard; At-Will)
Effect: Spaghetti makes a Poisoned Spiked Chain attack. If the attack hits, the target is pulled 1 square and grabbed.
Disarming Strike (Standard; At-Will)
Effect: Spaghetti makes a Poisoned Spiked Chain attack. If the attack hits, the target drops one weapon of Spaghetti's choice it is holding. It lands in a square of Spaghetti's choice up to 6 squares away.
Tripping Strike (Standard; At-Will)
Effect: Spaghetti makes a Poisoned Spiked Chain attack. If the attack hits, the target is knocked prone.
Scourging Storm (Standard; Recharge or when first blooded) ♦ Poison
Attack: Close burst 2 within 10 squares (all enemies in area); +17 vs. Reflex
Hit: 4d4 + 6 untyped and poisoned damage. The target is knocked prone, takes ongoing 5 poison damage, and a -2 penalty to all attack and damage rolls (save ends both).
Miss: Half damage.
Retaliatory Strike (Immediate Interrupt; At-Will)
Trigger: A creature attacks Spaghetti.
Effect: Spaghetti makes a melee basic attack against the triggering creature.
Special: This power is used as a Free Action instead if Spaghetti was hit as a result of using Protect the Don!.
Marked for Death (Standard; Recharge or when he or his ward is first bloodied)
Effect: Spaghetti makes up to three melee basic attacks. If his ward is bloodied, he makes six melee basic attacks instead.
Special: Spaghetti can only make attacks with this power against marked targets.
Protect the Don! (Immediate Interrupt; At-Will)
Requirement: Spaghetti is in a square adjacent to his ward.
Trigger: A creature attacks his ward.
Effect: The attack hits Spaghetti instead.
Devoted Bodyguard (Free; At-Will)
Spaghetti designates one ally as his ward. Spaghetti may only have one ward at a time. Spaghetti gains a +2 bonus to all attack and damage rolls against creatures that have attacked his ward since the end of his last turn. If Spaghetti's ward is bloodied, he gains a +2 bonus to all attack and damage rolls. If an attack benefiting from any of these bonuses hits, the target is marked until the end of Spaghetti's next turn. Bonuses provided by this power stack with each other.
Trait Threatening Reach
Spaghetti can make opportunity attacks against all enemies within reach (2 squares).
Trait Powerful Athlete
When Spaghetti makes an Athletics check to jump or climb, roll twice and use either result.
Trait Stone's Endurance (Minor; Encounter)
Spaghetti gains resist 10 to all damage until the end of his next turn.
Trait Healing Potion (Minor; Encounter) ♦ Healing
Spaghetti regains 50 hit points.
Trait Second Wind (Standard; Encounter) ♦ Healing
Spaghetti regains 50 hit points and a +2 bonus to all defenses until the end of his next turn.