{{#set:Name=Siren Warrior|CR=4|Size=Medium|Summary=Human born with the siren's curse.|Type=Monstrous Humanoid (Human, Aquatic, Shapechanger)}} {{#set:Race=human}}

Siren Warrior

CR 4

human fighter 3
NE Medium Monstrous Humanoid (Human, Aquatic, Shapechanger)
Init/Senses +3/Listen +1, Spot +1
Languages Common
AC 13, touch 13, flat-footed 10
(+2 Dexterity, +1 deflection (ring of protection +1))
hp 22 (3 HD)
Fort/Ref/Will +5/+3/+2
Speed 30 feet (6 squares) in human form. 20 feet in siren form., swim 30 feet in human form. 40 feet in siren form.
Melee Claw +5/ (1d4+1/×2) or
Melee Full Attack: 1 Claw +5/ (1d4+1/×2) and a Bite +0/(1d6/×2)
Base Atk/Grp +3/+4
Special Actions Siren Song (Ex), Blood Drain (Ex), Sirenum Poison (Su)
Abilities Str 13, Dex 15, Con 14, Int 10, Wis 12, Cha 8
SQ Low-Light Vision (Ex), Darkvision (Ex) 60 feet, Amphibious (Ex), Blood Lust (Ex), Alternate Form (Su)
Feats Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Weapon Finesse, Improved Initiative, Improved Unarmed Strike, Improved Grapple
Skills +7 Climb (Str), +6 Escape Artist (Dex), -1 Handle Animal (Cha), +8 Hide (Dex), +2 Intimidate (Cha), +1 Jump (Str), +2 Ride (Dex), +12 Swim (Str)
Possessions ring of protection +1, 500 gp (kept in her lair)
Low-Light Vision (Ex) A siren warrior can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. She retains the ability to distinguish color and detail under these conditions.
Darkvision (Ex) Darkvision is the extraordinary ability to see with no light source at all, out to 60 feet. Darkvision is black and white only (colors cannot be discerned). It does not allow sirens to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a siren to gaze attacks normally. The presence of light does not spoil darkvision.
Amphibious (Ex) Regardless of her form, a siren warrior can breathe both water and air.
Blood Lust (Ex) Sirens crave fresh blood, and will typically take it any way they can get it. If a siren doesn't get at least a half-pint of fresh blood to drink every 24 hours, she suffers a −2 penalty on Dexterity, Constitution and Charisma. This penalty cannot reduce these scores below 1.
Alternate Form (Su) A siren warrior can change to or from siren form as a standard action. A natural siren remains in whatever form she had upon her death, as do any separated body parts.
Siren Song (Ex) 2 times per day, a siren warrior can screeches a horrific discord. A burst of sonic energy radiates 30 feet from her in all directions. All creatures within the area take 3d6 sonic damage. Targets are allowed a Fortitude saves DC 13 to avoid becoming dazed for one round. Other sirens are naturally resistant to Siren Song.
Blood Drain (Ex) A siren warrior can deal a ghastly wound to a living victim with her sharp fangs by making a successful grapple check. If she pins the foe, her bite drains blood, dealing 1d4 Constitution drain each round the pin is maintained.
Sirenum Poison (Su) If a siren warrior hits with her bite attack, she may choose to inject her poison. Any humanoid, Fey or giant injected with a siren's poison must succeed on a Fortitude save DC is 13 or become nauseated for 1d4 minutes. One hour later, the victim must make a second save, at the same DC or contract sirenum. A siren can only produce enough poison for one bite every 24 hours.
Created By
Ganteka Future (talk)
Date Created: 9 February 2008
Status: Nearly Complete
Editing: Please feel free to edit constructively!

Dripping wet and dressed in shabby rags, her claws gleam in the light. She sways and rocks back and forth smoothly, eyeing you. She looks like a mermaid, but as she smiles, she reveals her ferocious teeth.

Siren warriors are a scrappy bunch. With little in the way of training, equipment and skills, they use what they have to survive and take down prey.


Siren warriors prefer to attack in concert and concentrate on weak looking prey. If the situation looks grim, they will often retreat. If they attack a boat, this means simply jumping back overboard. Typically, they attack under cover of night or during a storm or rain.

They may simply try to sink small boats and attack their prey once the ship is waterlogged.

Occasionally a siren warrior will employ trickery and pose as a human before transforming to strike her unawares prey.

Anything that she steals away or isn't using is kept hidden in her lair, often an underwater cave.

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