Created By
nazgul42 (talk)
Date Created: 8/29/2010
Status: In Progress
Editing: Please feel free to edit constructively!
Size/Type: Small Outsider
Hit Dice: 1d6 (4 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +0/-3
Attack: Claws +1 melee (1d4)
Full Attack: 2 Claws +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Melt Into Shadow
Saves: Fort -1, Ref +1, Will -1
Abilities: Str 12, Dex 12, Con 8, Int 0, Wis 8, Cha 3
Environment: Any populated.
Organization: None.
Challenge Rating: 1/2
Treasure: None or low-value gems.
Alignment: Always Chaotic Evil
Level Adjustment:

Description::Shadows, the most basic form of heartless, are formed from the darkness in people's hearts. Since they are very weak, they are sent to attack in groups.

Combat Edit

Melt Into Shadow (Ex): A Shadow can dissolve into a dark patch on the ground. In this form, the Shadow cannot attack or be attacked, but it is still aware of everything that is happening. This ability may be used as a move action.

Shadows as Familiars Edit

A shadow may be selected as a familiar. It grants its master a +3 to Hide checks.

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