Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/15/2010
Status: Complete
Editing: Spelling and Grammar only

Scyther from Fire Red/Leaf Green.

Size/Type: Medium Magical Beast (Bug)
Hit Dice: 7d10+14 (52 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 40 ft., fly 20 ft. (average)
Armor Class: 20 (+6 Dex, +4 natural), touch 16, flat-footed 14
Base Attack/Grapple: +7/+7
Attack: Claw +12 melee (2d6+5, 19-20/x7)
Full Attack: 2 Claws +12 melee (2d6+5, 19-20/x7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented Critical, Sharpness, Spell-like Abilities
Special Qualities: False Swipe, Acceleration, Darkvision 60 ft.
Saves: Fort +7, Ref +11, Will +2
Abilities: Str 15, Dex 22, Con 15, Int 8, Wis 11, Cha 8
Skills: Hide +16 (+20 in grassy areas)
Feats: Improved Initiative, Power Attack, Improved Natural Attack (Claw)
Environment: Grassy areas
Organization: Solitary
Challenge Rating: 7
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 8-10 HD (Medium), 11-14 HD (Large)
Level Adjustment:

Combat Edit

Augmented Critical: Scyther will murderise you with its claws, they're that sharp. Their critical threat range is 19-20 and their critical multiplier is x7. Try not to get critted by them. Ever.

Sharpness (Su): Scyther's claws are ultra-sharp. As such, they count as +3 weapons.

False Swipe (Ex): Scyther can, if it feels like it, pull back all strength at the last moment, leaving a foe on precisely 1 HP, 0 HP or -1 and stable. Often, it will do this to a lone attacker, unless they meet again, or it will do this to one member of a group in an attempt to make the others stop.

Spell-like Abilities (Sp): At will: cat's grace, summon swarm (spiders, locusts or bees only); 1/minute: mirror image; 1/day: haste. Caster level is equal to its Hit Dice, and the save DC is Dexterity-based.

The sample Scyther has a save DC of 16 + spell level for its spell-like abilities, and a caster level of 7.

Acceleration (Ex): Did you just see Scyther then? No? 'Course not, it's too damn fast. Scyther can elect, as a subconscious free action, to automatically win Initiative when combat begins. If it does this, however, it becomes fatigued in three rounds. This ability cannot be used while fatigued.

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