Dungeons and Dragons Wiki
Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/15/2010
Status: Complete
Editing: Spelling and Grammar only

Scizor from HeartGold/SoulSilver.

Size/Type: Medium Magical Beast (Bug, Metal)
Hit Dice: 7d10+21 (59 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 20 ft. (clumsy)
Armor Class: 23 (+3 Dex, +10 natural), touch 13, flat-footed 20
Base Attack/Grapple: +7/+9
Attack: Pincer +14 melee (2d6+7, 17-20/x5)
Full Attack: 2 Pincers +14 melee (2d6+7, 17-20/x5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented Critical, Sharpness, Spell-like Abilities
Special Qualities: False Swipe, Fire Hazard, Psion Hunter
Saves: Fort +8, Ref +8, Will +2
Abilities: Str 19, Dex 16, Con 17, Int 8, Wis 11, Cha 8
Skills: Hide +16 (+20 in grassy areas)
Feats: Improved Initiative, Power Attack, Improved Natural Attack (Pincer)
Environment: Grassy areas
Organization: Solitary
Challenge Rating: 7
Treasure: Standard + Protector/Metal Coat
Alignment: Usually Neutral
Advancement: 8-10 HD (Medium), 11-14 HD (Large)
Level Adjustment:


Augmented Critical: Scizor will murderise you with its claws, they're that sharp. Their critical threat range is 17-20 and their critical multiplier is x5. Try not to get critted by them. Ever.

Sharpness (Su): Scizor's claws are ultra-sharp. As such, they count as +3 weapons.

False Swipe (Ex): Scizor can, if it feels like it, pull back all strength at the last moment, leaving a foe on precisely 1 HP, 0 HP or -1 and stable. Often, it will do this to a lone attacker, unless they meet again, or it will do this to one member of a group in an attempt to make the others stop.

Fire Hazard (Ex): Scizor's body is perfect for melting and bursting into flame. Scizor takes a -10 on saving throws against Fire effects. If an effect doesn't allow a saving throw, Scizor simply takes double damage and is sad.

Psion Hunter (Su): Scizor is really good at killing psions. They taste good (if you're a bug) and aren't too skilled at affecting metal and getting at the strange brains behind them. As such, Scizor gains a 25% miss chance against Psionics or Mind-Affecting effects. Additionally, its weapons count as being psychic-bane, gaining +2 to hit and dealing an extra 2d6+2 damage if it successfully hits a Psionic creature.

Spell-like Abilities (Sp): At will: cat's grace, summon swarm (spiders, locusts or bees only); 1/minute: mirror image, summon swarm (hellwasps only); 1/day: haste, creeping doom, iron body. Caster level is equal to its Hit Dice, and the save DC is Dexterity-based.

The sample Scizor has a save DC of 13 + spell level for its spell-like abilities, and a caster level of 7.

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Back to Main Page3.5e HomebrewMonsters