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Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/14/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Tiny Elemental (Earth, Dust)
Hit Dice: 1/2d10+1 (4 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft., burrow 15 ft.
Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/-10
Attack: Claw +4 melee (1d3-2)
Full Attack: 2 Claws +4 melee (1d3-2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Sand Attack, Push
Special Qualities: Resistance to Electricty 10
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 7, Dex 14, Con 13, Int 8, Wis 12, Cha 11
Skills: Escape Artist +6, Listen +5, Spot +5, Disable Device +3
Feats: Weapon Finesse, Dirty Fighting[1]
Environment: Temperate grasslands
Organization: Solitary, Pack (2-5)
Challenge Rating: 1/2
Treasure: None
Alignment: Usually Neutral
Advancement: 1-5 HD (Tiny)
Level Adjustment:


Sand Attack (Su): A Sandshrew can fling dust into the eyes of living opponents. A Sand Attack has a range of 25 feet plus 5 feet per hit die of the Sandshrew. The victim must make a Reflex save (DC 10 + Sandshrew's Con Modifier + Sandshrew's Hit dice), failure blinds the victim for 1d4 rounds plus one round per point of Constitution bonus the Sandshrew has.

Push (Ex): A Sandshrew may enact a Bullrush without provoking an attack of opportunity. A Sandshrew gets +1 on its Bullrush check if both it and the target are touching the ground.


  1. Sword and Fist

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