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Sage Whisperer
Size/Type: Medium Undead (Incorporeal)
Hit Dice: 5d12 (32 hp)
Initiative: +4
Speed: Fly 60 ft. (average)
Armor Class: 17 (+4 dex, +3 deflection), touch 17, flat-footed 13
Base Attack/Grapple: +2/-
Attack: Incorporeal touch +6 melee (1d4 + 1d6 intelligence drain)
Full Attack: Incorporeal touch +6 melee (1d4 + 1d6 intelligence drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities, Wail of Death
Special Qualities: Darkvision 60 ft., Incorporeal Traits, Undead Traits
Saves: Fort +3, Ref +7, Will +6
Abilities: Str -, Dex 19, Con -, Int 20, Wis 16, Cha 14
Skills: Knowledge (primary) +13, Knowledge (secondary) +9, Appraise +8, Bluff +8, Concentration +8, Decipher Script +13, Intimidate +10, Listen +13, Sense Motive +11, Spellcraft +11, Spot +10
Feats: Alertness, Combat Casting
Environment: Any (often in ruined libraries)
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually chaotic neutral
Advancement: 6-10 HD (Medium)
Level Adjustment: -
The great library lies at the heart of Elderbridge, and it is known as a place of many secrets. The good folk say that the tallest tower is haunted, and that a Sage Wraith guards the most dangerous of tomes, if this is true, I cannot say, though sometimes at night, a strange whispering have been heard on the hallways. Maybe I will journey there one day and see for myself.
—Falnor the Ill-Fated

Most of the time, the Sage Whisperer is unseen and only their harsh and ancient whispering tell the observant adventurer about their presence. But as most incorporeal undead, this creature also has the power to take on a terrifying shape, to strike fear in their foes. It remains incorporeal, yet now the adventurer sees an old man with a long white beard and wrinkled skin which seem almost rotten. The eyes are white, and the Sage Whisperer looks to be blind, which he certainly isn’t. Their bodies looks much like a wraith’s, and these undead creatures are also called Sage Wraiths.

Some say, that the Sage Whisperers are the undying souls of Dragon Sages and Savants of the Dead, but these are merely speculations. They are often found on sites of ancient libraries that has burned to the ground, even if a new building has been build in its place. If they do not feel threatened, they will remain a whisper in the air, and some may even talk to the Sage Whisperer, though if threatened, they will take on the new form and attack. The voice sounds much like that of an old man, yet it is not a voice of this world. They whisper their memories, and most often talk an old tongue, or either Abyssal or Celestial. Their knowledge is great, and one who successfully makes a friend of the Sage Whisperer will have access to this knowledge and can ask them questions. They have two knowledge skills (chosen by the DM), the primary has a collected bonus of +13, and the secondary +9. They cannot answer other questions than those within these skills, which reflects their memories.

Combat Edit

The Sage Whisperer is not necessarily violent, unless he is provoked into battle. He will defend the place to which he is bound, until he is no more.

Intelligence Drain (Su): The Sage Wraith is an eater of memories, and will drain the Intelligence of their victims. Those who are hit by the incorporeal touch must make a Fortitude save DC 14 or take 1d6 points of intelligence drain. On each successful attacks, the Sage Wraith gains 5 temporary hit points.

Spell-Like Abilites: The Sage Whisperer is able to use the following spell-like abilities at will, as a 5th level wizard: detect magic, flare, ghost sound, and ventriloquism. They can also use the following spell-like abilities once per day: detect thoughts, shatter, and whispering wind.

Wail of Death (Su): When an enemy reaches 0 hit points, the Sage Wraith has the power to make a deadly wail which instantly kills all victims with 0 hit points or below. This wail is loud and high-pitched, and is annoying to all those who hear it, yet only those near death are affected.

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