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{{OGL Top}}
 
{{OGL Top}}
{{Spell
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{{3.5e Spell
 
| name=Weird
 
| name=Weird
| school=[[SRD:Illusion|Illusion]] ([[SRD:Illusion#Phantasm|Phantasm]])
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| school=Illusion
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| subschool=Phantasm
 
| desc=[[SRD:Fear Effect|Fear]], [[SRD:Mind-Affecting Effect|Mind-Affecting]]
 
| desc=[[SRD:Fear Effect|Fear]], [[SRD:Mind-Affecting Effect|Mind-Affecting]]
 
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9, [[SRD:Madness Domain|Madness]] 9, [[SRD:Mind Domain|Mind]] 9
 
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9, [[SRD:Madness Domain|Madness]] 9, [[SRD:Mind Domain|Mind]] 9

Revision as of 03:22, 9 January 2010

This material is published under the OGL

Illusion (Phantasm) [[[SRD:Fear Effect|Fear]], Mind-Affecting]
Level: Sor/Wiz 9, Madness 9, Mind 9
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Any number of creatures, no two of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text
Spell Resistance: Yes


You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. If a subject’s Fortitude save succeeds, it still takes 3d6 points of damage and is stunned for 1 round. The subject also takes 1d4 points of temporary Strength damage.

If the subject of a weird attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.



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