|This material is published under the OGL|
Trip[edit | edit source]
Making a Trip Attack[edit | edit source]
If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a –4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.
Avoiding Attacks of Opportunity[edit | edit source]
Being Tripped (Prone)[edit | edit source]
Tripping a Mounted Opponent[edit | edit source]
Tripping with a Weapon[edit | edit source]
If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.