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TRICERATOPS[]
Size/Type: | Huge Animal |
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Hit Dice: | 16d8+124 (196 hp) |
Initiative: | –1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 18 (–2 size, –1 Dex, +11 natural), touch 7, flat-footed 18 |
Base Attack/Grapple: | +12/+30 |
Attack: | Gore +20 melee (2d8+15) |
Full Attack: | Gore +20 melee (2d8+15) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Powerful charge, trample 2d12+15 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +19, Ref +9, Will +6 |
Abilities: | Str 30, Dex 9, Con 25, Int 1, Wis 12, Cha 7 |
Skills: | Listen +13, Spot +12 |
Feats: | Alertness, Great Fortitude, Toughness (4) |
Environment: | Temperate plains |
Organization: | Solitary, pair, or herd (5–8) |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 17–32 HD (Huge); 33–48 HD (Gargantuan) |
Level Adjustment: | — |
A triceratops has a body about 25 feet long and weighs about 20,000 pounds.
COMBAT[]
These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.
Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.
Trample (Ex): Reflex half DC 28. The save DC is Strength-based.
SEE WIKIPEDIA ENTRY: Triceratops
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