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{{OGL Top}} ===Strength (Str)=== Strength measures your character’s muscle and physical power. This ability is especially important for [[SRD:Fighter|Fighter]]s, [[SRD:Barbarian|barbarian]]s, [[SRD:Paladin|paladin]]s, [[SRD:Ranger|ranger]]s, and [[SRD:Monk|monk]]s because it helps them prevail in [[SRD:Combat|combat]]. Strength also limits the [[SRD:Carrying Capacity|amount of equipment your character can carry]]. You apply your character’s Strength modifier to: * Melee [[SRD:Attack Roll|attack roll]]s. * [[SRD:Attack Damage|Damage rolls]] when using a [[SRD:Weapons|melee weapon]] or a [[SRD:Weapons|thrown weapon]] (including a [[SRD:Sling|sling]]). (''Exceptions:'' [[SRD:Attack Damage#Off-Hand Weapon|Off-hand attacks]] receive only one-half the character’s Strength bonus, while [[SRD:Attack Damage#Wielding a Weapon Two-Handed|two-handed attacks]] receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a [[SRD:Weapons|bow]] that is not a [[SRD:Weapons|composite bow]].) * [[SRD:Climb Skill|Climb]], [[SRD:Jump Skill|Jump]], and [[SRD:Swim Skill|Swim]] checks. These are the skills that have Strength as their [[SRD:Key Ability|key ability]]. * [[SRD:Strength Check|Strength checks]] (for [[SRD:Dungeons#Doors|breaking down doors]] and [[SRD:Dungeons|the like]]). Any [[SRD:Creature|creature]] that can physically manipulate other objects has at least 1 point of Strength. A [[SRD:Creature|creature]] with no Strength score can’t exert force, usually because it has no physical body or because it doesn’t move. The creature automatically fails [[SRD:Strength Check|Strength checks]]. If the creature can attack, it applies its [[SRD:Dexterity|Dexterity]] modifier to its [[SRD:Base Attack Bonus|base attack bonus]] instead of a Strength modifier. {{SRD Footer}} → [[SRD:Ability Scores|Ability Scores]] [[Category:Abilities|{{BASEPAGENAME}}]] [[Category:Term|{{BASEPAGENAME}}]]
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