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SNAKE, SMALL VIPER[]
Snake, Small Viper | |
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Size/Type: | Small Animal |
Hit Dice: | 1d8 (4 hp) |
Initiative: | |
Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 17 (+1 size, +3 Dex, +3 natural),, touch 14, flat-footed 14 |
Base Attack/Grapple: | +0/–6 |
Attack: | Bite +4 melee (1d2–2 plus poison) |
Full Attack: | Bite +4 melee (1d2–2 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort +2, Ref +5, Will +1 |
Abilities: | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 |
Feats: | Improved Initiative, Weapon FinesseB |
Environment: | Temperate marshes |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT[]
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.
Size | Fort DC |
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Small | 10 |
SEE WIKIPEDIA ENTRY: Snake
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