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About Races

Races[]

Standard Races[]

Sub-Races of the Standard Races[]



Other Humanoid Races[]




Monstrous Humanoid Races[]



Giant Races[]

Races of other types[]


Psionic Races[]


Table of race information[]

Race Name Str Dex Con Int Wis Cha speed favored class LA alignment environment typical weapon(s) typical armor, shield
Human - - - - - - 30 any +0 any any longsword, longbow, lance scale mail, heavy shield
Elf, High - +2 -2 - - - 30 wizard +0 usually CG temperate forests longsword, longbow studded leather, light shield
Dwarf, Hill - - +2 - - -2 20 fighter +0 often LG temperate mountains dwarven waraxe, shortbow scale mail, heavy shield
Gnome, Rock -2 - +2 - - - 20 bard +0 usually NG temperate hills longsword, light crossbow chain shirt, light shield
Halfling, Lightfoot -2 +2 - - - - 20 rogue +0 usually TN warm plains longsword, light crossbow studded leather, light shield
Orc +4 - - -2 -2 -2 30 barbarian +0 often CE temperate hills falchion, javelin studded leather
Elf, Dark (Drow) - +2 -2 +2 - +2 30 wizard (M), cleric (F) +2 usually NE underground rapier, hand crossbow chain shirt, light shield
Gnome, Svirfneblin -2 +2 - - +2 -4 20 rogue +3 usually TN underground heavy pick, light crossbow banded mail, buckler
Aasimar - - - - +2 +2 30 paladin +1 us. G (any) temperate plains longsword, light crossbow scale mail, heavy shield
Tiefling - +2 - +2 - -2 30 rogue +1 us. E (any) temperate plains rapier, light crossbow studded leather, light shield
Goblin -2 +2 - - - -2 30 rogue +0 usually NE temperate plains morningstar, javelin leather, light shield
Hobgoblin - +2 +2 - - - 30 fighter +1 usually LE warm hills longsward, javelin studded leather, light shield
Bugbear +4 +2 +2 - - -2 30 rogue +1 usually CE temperate mountains morningstar, javelin leather, light wooden shield
Gnoll +4 - +2 -2 - -2 30 ranger +1 usually CE warm plains battleaxe, shortbow leather, heavy steel shield
Kobold -4 +2 -2 - - - 30 sorcerer +0 usually LE temperate forests spear, sling leather
Troglodyte - -2 +4 -2 - - 30 cleric +2 usually CE underground club, javelin (none)
Lizardfolk +2 - +2 -2 - - 30 druid +1 usually TN temperate marshes club, javelin heavy shield
Merfolk - +2 +2 - - +2 n/a bard +1 usually TN temperate aquatic trident, heavy crossbow leather




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