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Race Descriptions[]
Character Size[]
Warning! The following is homebrew, and as such might not be balanced.
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Size Category |
AC Modifier | Special Attacks Modifier1 |
Hide Modifier |
Height or Length2 |
Weight3 | Space4 | Natural Reach4 | Carrying Capacity Multiplier | ||
---|---|---|---|---|---|---|---|---|---|---|
Tall | Long | Biped | Quadruped | |||||||
Fine | +8 | –16 | +16 | 6 in. or less | ⅛lb. or less | ½ ft. | 0 ft. | 0 ft. | ×⅛ | ×¼ |
Diminutive | +4 | –12 | +12 | 6 in.–1 ft. | ⅛lb.–1lb. | 1 ft. | 0 ft. | 0 ft. | ×¼ | ×½ |
Tiny | +2 | –8 | +8 | 1 ft.–2 ft. | 1 lb.–8 lb. | 2½ ft. | 0 ft. | 0 ft. | ×½ | ×¾ |
Small | +1 | –4 | +4 | 2 ft.–4 ft. | 8 lb.–64 lb. | 5 ft. | 5 ft. | 5 ft. | ×¾ | ×1 |
Medium | +0 | +0 | +0 | 4 ft.–8 ft. | 64 lb.–512 lb. | 5 ft. | 5 ft. | 5 ft. | ×1 | ×1½ |
Large | –1 | +4 | –4 | 8 ft.–16 ft. | 512 lb.–2 tons | 10 ft. | 10 ft. | 5 ft. | ×2 | ×3 |
Huge | –2 | +8 | –8 | 16 ft.–32 ft. | 2 tons–16 tons | 15 ft. | 15 ft. | 10 ft. | ×4 | ×6 |
Gargantuan | –4 | +12 | –12 | 32 ft.–64 ft. | 16 tons–128 tons | 20 ft. | 20 ft. | 15 ft. | ×8 | ×12 |
Colossal | –8 | +16 | –16 | 64 ft.–128 ft. | 128 tons–1,024 tons | 30 ft. | 30 ft. | 20 ft. | ×16 | ×24 |
In official capacities, a creature's size generally does not exceed that of a colossal size. The Size categories below are for those who need to explore mathmatical hypothetical situations where a creature exceeds the standard criteria. | ||||||||||
Colossal+1 | –16 | +20 | –20 | 128 ft.–256 ft. | 1,024 tons–8,192 tons | 40 ft. | 40 ft. | 30 ft. | ×32 | ×48 |
Colossal+2 | –32 | +24 | –24 | 256 ft.–512 ft. | 8,192 tons–65,536 tons | 50 ft. | 50 ft. | 40 ft. | ×64 | ×96 |
Colossal+3 | –64 | +28 | –28 | 512 ft.–1,024 ft. | 65,536 tons–524,288 tons | 70 ft. | 70 ft. | 50 ft. | ×128 | ×192 |
Colossal+4 | –128 | +32 | –32 | 1,024 ft.–2,048 ft. | 524,288 tons–4,194,304 tons | 90 ft. | 90 ft. | 70 ft. | ×256 | ×384 |
Colossal+5 | –256 | +36 | –36 | 2,048 ft.–4,096 ft. | 4,194,304 tons–33,554,432 tons | 110 ft. | 110 ft. | 90 ft. | ×512 | ×768 |
Colossal+6 | –512 | +40 | –40 | 4,096 ft.–8,192 ft. | 33,554,432 tons–268,435,456 tons | 150 ft. | 150 ft. | 110 ft. | ×1,024 | ×1,536 |
Colossal+7 | –1,024 | +44 | –44 | 8,192 ft.–3 miles | 268,435,456 tons–2,147,483,648 tons | 190 ft. | 190 ft. | 150 ft. | ×2,048 | ×3,072 |
Colossal+8 | –2,048 | +48 | –48 | 3 miles–6 miles | 2,147,483,648 tons–17,179,869,184 tons | 230 ft. | 230 ft. | 190 ft. | ×4,096 | ×6,144 |
Colossal+9 | –4,096 | +52 | –52 | 6 miles–12 miles | 17,179,869,184 tons–137,438,953,472 tons | 310 ft. | 310 ft. | 230 ft. | ×8,192 | ×12,288 |
Colossal+10 | –8,192 | +56 | –56 | 12 miles–24 miles | 137,438,953,472 tons–1,099,511,627,776 tons | 390 ft. | 390 ft. | 310 ft. | ×16,384 | ×24,576 |
Colossal+11 | –16,384 | +60 | –60 | 24 miles–48 miles | 1,099,511,627,776 tons–8,796,093,022,208 tons | 470 ft. | 470 ft. | 390 ft. | ×32,768 | ×49,152 |
Colossal+12 | –32,768 | +64 | –64 | 48 miles–96 miles | 8,796,093,022,208 tons–70,368,744,177,664 tons | 630 ft. | 630 ft. | 470 ft. | ×65,536 | ×98,304 |
Colossal+13 | –65,536 | +68 | –68 | 96 miles–192 miles | 70,368,744,177,664 tons–562,949,953,421,312 tons | 790 ft. | 790 ft. | 630 ft. | ×131,072 | ×196,608 |
Colossal+14 | –131,072 | +72 | –72 | 192 miles–384 miles | 562,949,953,421,312 tons–4,503,599,627,370,500 tons | 950 ft. | 950 ft. | 790 ft. | ×262,144 | ×393,216 |
Colossal+15 | –262,144 | +76 | –76 | 384 miles–768 miles | 4,503,599,627,370,500 tons–36,028,797,018,964,000 tons | 1,270 ft. | 1,270 ft. | 950 ft. | ×524,288 | ×786,432 |
Colossal+16 | –524,288 | +80 | –80 | 768 miles and above | 36,028,797,018,964,000 tons and above | 1,590 ft. | 1,590 ft. | 1,270 ft. | ×1,048,576 | ×1,572,864 |
Source: https://d20.pub/resources/table-of-creature-size-and-scale/
A Small character generally moves about two-thirds as fast as a Medium character.
A character must use weapons for creatures of his size.
Race and Languages[]
All characters know how to speak Common. A dwarf, elf, gnome, half-elf, half-orc, or halfling also speaks a racial language, as appropriate. A character who has an Intelligence bonus at 1st level speaks other languages as well, one extra language per point of Intelligence bonus as a starting character.
Literacy[]
Any character except a barbarian can read and write all the languages they speak.
Class-Related Languages[]
Clerics, druids, and wizards can choose certain languages as bonus languages even if they’re not on the lists found in the race descriptions. These class-related languages are as follows:
Cleric[]
Abyssal, Celestial, Infernal.
Druid[]
Sylvan.
Wizard[]
Draconic.
Favored Class[]
A character’s favored class doesn’t count against them when determining experience point penalties for multiclassing.
Level Adjustment[]
Add this number to the creature’s total Hit Dice, including class levels, to get the creature’s effective character level (ECL). A character’s ECL affects the experience the character earns, the amount of experience the character must have before gaining a new level, and the character’s starting equipment.
Vital Statistics[]
Age[]
Starting Age[]
You can choose or randomly generate your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class. Your character’s minimum starting age is the adulthood age of their race plus the number of dice indicated in the race's random starting ages table corresponding to the character’s class.
Alternatively, refer to the race's random starting ages table and roll dice to determine how old your character is.
Simple[]
Barbarian, rogue, sorcerer, soulknife, wilder.
Moderate[]
Bard, fighter, paladin, psychic warrior, ranger.
Complex[]
Cleric, druid, monk, psion, wizard.
Aging Effects[]
With age, a character’s physical ability scores decrease and their mental ability scores increase (see each race's aging effects table). The effects of each aging step are cumulative. However, none of a character’s ability scores can be reduced below 1 in this way.
When a character reaches venerable age, secretly roll their maximum age, which is the number from the Venerable column on the race's aging effects table plus the result of the dice roll indicated on the Maximum Age column on that table, and records the result, which the player does not know. A character who reaches their maximum age dies of old age at some time during the following year.
The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.
Height and Weight[]
The dice roll given in the Height Modifier column determines the character’s extra height beyond the base height. That same number multiplied by the dice roll or quantity given in the Weight Modifier column determines the character’s extra weight beyond the base weight.
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