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PHASE SPIDER[edit | edit source]
|Size/Type:||Large Magical Beast|
|Hit Dice:||5d10+15 (42 hp)|
|Speed:||40 ft. (8 squares), climb 20 ft.|
|Armor Class:||15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12|
|Attack:||Bite +7 melee (1d6+4 plus poison)|
|Full Attack:||Bite +7 melee (1d6+4 plus poison)|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., ethereal jaunt, low-light vision|
|Saves:||Fort +7, Ref +7, Will +2|
|Abilities:||Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10|
|Skills:||Climb +11, Move Silently +11, Spot +4|
|Feats:||Ability Focus (poison), Improved Initiative|
|Organization:||Solitary or cluster (2–5)|
|Advancement:||6–8 HD (Large); 9–15 HD (Huge)|
A typical phase spider’s body is 8 feet long. It weighs about 700 pounds.
Phase spiders cannot speak.
COMBAT[edit | edit source]
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.
Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).
SEE WIKIPEDIA ENTRY: Spider