(Adjust spacing in headers)
m (1 revision: SRD upload)
Latest revision as of 06:33, 11 August 2009
|This material is published under the OGL|
Natural Weapons[edit | edit source]
Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.
A creature’s primary natural weapon is its most effective natural attack, usually by virtue of the creature’s physiology, training, or innate talent with the weapon. An attack with a primary natural weapon uses the creature’s full attack bonus, and its damage includes its full Strength modifier (1-1/2 times its Strength bonus if the attack is with the creature’s sole natural weapon). Attacks with secondary natural weapons are less effective and are made with a –5 penalty on the attack roll, no matter how many there are, and add only 1/2 the creature’s Strength bonus to damage. (Creatures with the Multiattack feat take only a –2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity.
Natural weapons have types just as other weapons do. The most common are summarized below.
Bite[edit | edit source]
The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.
Claw or Talon[edit | edit source]
The creature rips with a sharp appendage, dealing piercing and slashing damage.
Gore[edit | edit source]
The creature spears the opponent with an antler, horn, or similar appendage, dealing piercing damage.
Slap or Slam[edit | edit source]
The creature batters opponents with an appendage, dealing bludgeoning damage.
Sting[edit | edit source]
The creature stabs with a stinger, dealing piercing damage. Sting attacks usually deal damage from poison in addition to hit point damage.
Tentacle[edit | edit source]
The creature flails at opponents with a powerful tentacle, dealing bludgeoning (and sometimes slashing) damage.