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MEDIUM SHARK[]
Shark, Medium | |
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Size/Type: | Medium Animal (Aquatic) |
Hit Dice: | 3d8+3 (16 hp) |
Initiative: | +2 |
Speed: | Swim 60 ft. (12 squares) |
Armor Class: | 15 (+2 Dex, +3 natural),, touch 12, flat-footed 13 |
Base Attack/Grapple: | +2/+3 |
Attack: | Bite +4 melee (1d6+1) |
Full Attack: | Bite +4 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Blindsense, keen scent |
Saves: | Fort +4, Ref +5, Will +2 |
Abilities: | Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
Skills: | Listen +6, Spot +6, Swim +9 |
Feats: | Alertness, Weapon Finesse |
Environment: | Cold aquatic |
Organization: | Solitary, school (2–5), or pack (6–11) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4–6 HD (Medium) |
Level Adjustment: | — |
These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.
COMBAT[]
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
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