Dungeons and Dragons Wiki

Virtually all of the admins and most of the users have moved along with the wiki, see the forum for more information. You are welcome to remain here and continue editing if you wish.

READ MORE

Dungeons and Dragons Wiki
This material is published under the OGL

MEDIUM MONSTROUS SCORPION[]

Monstrous Scorpion, Medium
Size/Type: Medium Vermin
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Claw +2 melee (1d4+1)
Full Attack: 2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constrict 1d4+1, improved grab, poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +5, Ref +0, Will +0
Abilities: Str 13, Dex 10, Con 14, Int , Wis 10, Cha 2
Skills: Climb +5, Hide +4, Spot +4
Feats:
Environment: Warm deserts
Organization: Solitary or colony (2–5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3–4 HD (Medium)
Level Adjustment:

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Size Fort DC Damage
Medium 13 1d3 Con

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.

SEE WIKIPEDIA ENTRY: Scorpion



Back to Main PageSystem Reference DocumentCreatures