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{{OGL Top}}
{{3.5e Spell
| name=Mage Armor
| name=Mage Armor
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Creation|Creation]])
| school=Conjuration
| subschool=Creation
| desc=[[SRD:Force Effect|Force]]
| desc=[[SRD:Force Effect|Force]]
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1

Latest revision as of 03:14, 9 January 2010

This material is published under the OGL

Conjuration (Creation) [[[SRD:Force Effect|Force]]]
Level: Sor/Wiz 1
Components: V, S, F
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.

Focus: A piece of cured leather.

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