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HUGE SHARK[edit | edit source]
|Size/Type:||Huge Animal (Aquatic)|
|Hit Dice:||10d8+20 (65 hp)|
|Speed:||Swim 60 ft. (12 squares)|
|Armor Class:||15 (–2 size, +2 Dex, +5 natural),, touch 10, flat-footed 13|
|Attack:||Bite +10 melee (2d6+7)|
|Full Attack:||Bite +10 melee (2d6+7)|
|Space/Reach:||15 ft./10 ft.|
|Special Qualities:||Blindsense, keen scent|
|Saves:||Fort +11, Ref +9, Will +4|
|Abilities:||Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2|
|Skills:||Listen +10, Spot +10, Swim +13|
|Feats:||Alertness, Great Fortitude, Improved Initiative, Iron Will|
|Organization:||Solitary, school (2–5), or pack (6–11)|
|Advancement:||11–17 HD (Huge)|
These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.
COMBAT[edit | edit source]
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark