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Escape Artist (Dex; Armor Check Penalty)[edit | edit source]

Check[edit | edit source]

The table below gives the DCs to escape various forms of restraints.

Ropes[edit | edit source]

Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.

Manacles and Masterwork Manacles[edit | edit source]

The DC for manacles is set by their construction.

Tight Space[edit | edit source]

The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

Grappler[edit | edit source]

You can make an Escape Artist check opposed by your enemy’s grapple check to get out of a grapple or out of a pinned condition (so that you’re only grappling).

Restraint Escape Artist DC
Ropes Binder’s Use Rope check at +10
Net, animate rope spell, command plants spell,
control plants spell, or entangle spell
Snare spell 23
Manacles 30
Tight space 30
Masterwork manacles 35
Grappler Grappler’s grapple check result
Epic Check[edit | edit source]

You can pass through spaces smaller than your head, or even through a wall of force.

DC Task
80 Extremely tight space
120 Pass through wall of force
Extremely Tight Space[edit | edit source]

This is the DC for getting through a space when your head shouldn’t even be able to fit; this can be as small as 2 inches square for Medium-size creatures. Halve this limit for each size category less than Medium-size; double it for each size category greater than Medium-size. If the space is long, such as in a chimney, multiple checks may be called for.

Pass through Wall of Force[edit | edit source]

This allows you to find a gap of weakness in a wall of force (or similar force effect) and squeeze through it.

Action[edit | edit source]

Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

Try Again[edit | edit source]

Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.

Special[edit | edit source]

If you have the Agile feat, you get a +2 bonus on Escape Artist checks.

Synergy[edit | edit source]

If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.

If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.

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